Markovich wrote on 07/27/11 at 20:07:45:
Yeah, I guess it is about time to tackle 5...Nf6. And here I propose that 6.Nxf6+ Qxf6 7.Qe2 Be7 8.Bxc6 dxc6 9.Nxe5 Bf5 10.O-O! be our starting point, intending 10...O-O-O 11.d3 or 10...O-O 11.d4.
Maybe a good alternative:
10.b3!?, 100% in only two games:
Weisenburger - Bissmann, corr. 2006 [jubilee tourn. of the German corr. federation]; and
Bißmann (2357)
-Arppi (2319), Baltic Sea Tournament 2008 (also a corr. tournament?). So it seems Bißmann was impressed by his loss in 2006! The PC gives (10.b3) Bxc2 11.Bb2 0-0 12.Rc1 Bf5, which also happened in the 2006 corr. game. Here 13.Nxc6 (+0.70 Ryb4) and 13.g4 (game) both look attractive.
I see that
10.0-0 was played by the elite only recently and scores a proud 72% in 86 games.
Fllg wrote on 07/27/11 at 20:39:42:
I remember this has been proposed by Emms in his fine book "Easy guido to the Ruy Lopez". He analysed the critical 10... Bxc2!? 11.d3 Ba4 12.b3 Bb5 13.Bb2 Qe6 14.Rfe1 when he wrote "there are still problems to solve". White threatens 15.Nxc6 here.
Sokolov considers Black to have enough compensation to hold after 10... 0-0 11.d4 Bd6 but only playing for a draw. On the other hand it is difficult to see how White can make progress. It´s at best a very very slight += due to the pawn up. There is more life in the lines after 6.Qe2 d5 7.Nxf6 gxf6 8.d4 but here Black also has more counterplay.
Instead of
12.b3, the computer likes 12.Nf3 +- (2.00).
In the
10... 0-0 11.d4 Bd6 line, the database submits 77 games (67% for White). In the ten games between 2500+ players, White won 3 times, 7 games were drawn.