I examined the main lines of this endgame in another thread:
http://www.chesspub.com/cgi-bin/yabb2/YaBB.pl?num=1210712688/0/#13 There I allready remarked that there was more to say about this endgame. First I will return to the pawn endgame that might have occured after:
38.Ke3,Nd5 39.Kd4,Nc7 40.Nb7,Ne6 41.Kd5,Ke7 42.Nc5 and now
42....Nxc5! (iso Nf4?) 43.Kxc5
But before I do so I want to introduce a basic endgame that is very practical and explains some of the variations presented later.
This position is a fortress, black can make no progress.
1.Kg1,g2 2.Kh2,Kf2 stalemate.
1.Kg1,Ke3 2.Kh1,Kf2 stalemate.
With black to play it also draws:
1....g2+ 2.Kg1,Kg3 stalemate.
With this position in mind, you shoud quickly find the easiest method to
draw in the next diagram.
This postion and its solutions is in the first (German) edition of Awerbach's monograph on pawn endings. And this is what he has to say about it:
"
We encounter this type of endgame quite often in practice and therefore it deserves our attention"
Now that we are warmed up lets look at the pawn endgame from Rechel-Hebden:
It's black's move. And it should be obvious that he must find some active defence. If black remains passive white captures the a6-pawn and wins easily with his connected passed pawns. Thus he must distract white and create a passed pawn of his own. But it matters greatly how he sets his own pawn majority on the kingside in motion.
The 'golden' rule is to move the potential passed pawn first. It is the pawn that is not opposed by an enemy pawn, in this case the g-pawn. According to this rule, 43....g5! is the right move.
To prove this I will first show that neither 43...f5 nor 43...h5 are insufficient to draw.
variation 1a. 43.....,f5
44.f4!, (white makes it hard for black to create a passed pawn)
Note that moves like 44.Kb6 or 44.b4 would throw away the win, as black can correct his error playing 44.....g5!
44.... , a5 (black tries to returns the favour)
45.b4!,
45....., axb4
46. Kxb4, Kd6 White immediately creates a passed pawn. Black can stop this pawn with his king, and hold off whites king from the critical b7 square. But now white's king goes pawnhunting on the other side of the board.
47. Kc4! The white monarch starts his journey to the kingside (47.a5 wins as well).
47........, Kc6 Still blocking whites king (47.....g6 48.a5! and black's king must make way as he has to stop the runaway a-pawn)
48. Kd4, Kc6
49. Ke5, g6
50. Kf6 , Kb5
51. h4! Note that white can still throw the win away with the greedy and impatient
51.Kg7?? when black draws with 51....g5! creating a passed pawn of his own.
After 51.h4 its all over:
51.h4,Kxa5 52.Kg7,Kb5 53.Kxh7 and the black king is too late to rescue the pawns he deserted.
I have explained this example at some length, so that you should have no difficulty to comprehend the other side variations:
From the starting postion
variation 1b. 43...f5? 44.f4,h6 (black tries to activate his kingside first iso improving the position of his king with Kd6 as in the variations above)
45.h4! (a preemptive move to render g5 harmless),
g5 (after any king move white plays h5!) 46.fxg5!,hxg5
47.hxg5, a5! 48.Kd5! (and white picks up the f-pawn; note that 48.b4 is a blunder: 48...f4!=)
variation 2. 43....h5 44.f4!,a5 45.b4,axb4 46.Kxb4, Kd6 47.Kc4 (is very similiar to
variation 1a.
Just note that 47..., f5 48.h4! +- and 47....,f6 48.f5 +-
In the next post in this thread I will examine 43...g5 in detail. The remaining two posts will be devoted to various knight endgame variations.