Quote:@Arkhein
Just wondering about your limited theory argument. What do you play against 1..Nf6? You probably need to go into something like a tromp to keep it limited and 2 Nc3 doesnt allow a Bdg I think and leaves you with the Veresov.
Just curious not trying to catch you in a discussion
Against 1..Nf6 I play 2.Nc3, if Black play something like 2..d6 or 2..g6, 2..e6, I will enter in the Pirc and French, against 2..c5, into a benoni. Against 2..d5 I will play 3.e4 (3.Bg5 : Veresov is playable, but not the same subject), to enter into the Hübsh gambit after 3..Nxe4, or BDG after 3..dxe4 4.f3
Another common move order by BDGers is 1.d4 Nf6 2.f3 d5 3.e4 dxe4 4.Nc3 (BDG), this have the advantage of avoiding the Hübsh gambit, but you have to like to play against theses moves : 2..c5; 2..e6 or even 2..d6/2..g6 but the BDG expert : Peter Leisebein plays mostly the BDG with that move order, and is not affraid to faces theses lines.
Quote:If 2...e4 is wrong, then we can assess the position at once as either e.g. "black can equality more easily than he should be able to" or "black is now slightly better if he continues accurately". If with best play white has sufficient compensation for the pawn, then we can assess the position as "white has sufficient compensation".
I think myself that White have enough compensation, but we can't necessary see it immediately. But because I can't say for sure that it's 100% compensation against every Black's defense, I think that it could be possible that I fail somewhere to have 100% compensation, and for this reason, Black could possibly get =/+ in somes variations, it's just an objective evaluation of the Gambit. My subjective idea is that White can have 100% compensation for the pawn everywhere and have = if both side play perfect. And when I am playing the BDG, this idea help me to have a strong mental when I play it, if not, it would be quite masochist to think everytime "oh I play this gambit, but I hope to not allow a =/+ or more" in every moves. The mental is the factor number one in OTB. If the guy as Black is too relax with his pawn up, but the guy on the White side really want to win at everycost, without using his concentration to think if his compensation is sufficient or not, Iso in this case, I am not sure that Black will win. Patrik Shoupal and Gambit explained that idea maybe better than me, that you have to be a bit overoptimistic when you play the BDG, and objective when the game is finished.
Even top GM's plays sometimes risky moves at a moment of the game, to put some fire in the board with a provocative move where this is the only chance to play for a win and not for a draw, which is not always totally sound after a deep analysis, but which is impossible to calculate over the board, and the opponent generally decline it, because he had less mental than his opponent. One example is a game Kramnik-Leko in the Wch in a Caro, where Kramnik was clearly worse with White, and wanted to complicate the position, and after a move offered draw, and Leko, could decline the draw advantageously and play for a win, but he was not sure of what Kramnik had prepared to continue, and didn't want to risk to lose when a draw was good enough, even if in the analysis he had -/+. Mental and bluffing is a part of OTB games, not only home preparation or chess skills!! (theses factors are important also, but every human have somes doubts at a moment. The lack of fear of the computer, and no psychollogical advantage against it, is one of the reason that any strong GM don't try to play in the same way than against an human, the other reason is that you can't generally bluff a computer : he calculate faster and deeper than you.