Bonsai wrote on 02/27/06 at 22:38:43:
1.c4 g5 is in my opinion much better than 1.Nf3 h6, because in a lot of the resulting positions the move c2-c4 turns out to be negative for white (e.g. in a variation like 1.c4 g5 2.d4 h6 3.Nc3 Bg7 4.e4 c5 5.d5 Bxc3+, which I find is not bad for black at all), while 1.Nf3 is in a way more "natural" and doesn't impede any of the other white pieces. So I suppose I would argue that g5 systems are not a good universal answer to both 1.c4 and 1.Nf3.
Almost all my sources on Myers Opening give 1.c4 g5 2.d4 Bg7 3.Nc3 c5 4.d5 h6 5.e4 Bc3:+ an "!"
But I played the position in online blitz games and came to the conclusion that dynamic factors are more important in this position than the ugly doubled pawns.
Unlike the variation 1.d4 g6 2.c4 Bg7 3.Nc3 c5 4.d5 Bc3:+ 5.bc3: f5! where black's last move takes e4 under control, in Myers Opening black will not be able to prevent white from playing e5 very soon and at the same time finishing his development.
Play could continue 6.bc3: d6 7.f4!? (I think that 7.h4?! is a mistake) gf4: 8.Bf4: Qa5 9.Qc2 Nf6 10.Bd3 Nbd7 11.Nf3 +/- and black has problems because without moving the Knight on d7, he can't finish his development, but if he does so, white will start a strong attack after e4-e5.
So in later games I refrained from 5. ... Bc3:+ and played d6, Nf6, Nbd7 with the idea of establishing a strong black piece on e5.
Did you find mistakes in my analysis?
Or any other opinions?