zen_learner wrote on 07/27/13 at 12:20:14:
Unfortunately, it was short lived. There is a serious dead end.
Worse than the Berlin. Pity of such effort (his previous book on the Spanish was good, as it was Emms').
The game is Zviangitsev-Smirnov. Deviations as white lead to a worse position. Uff.
Unjustified criticism in my opinion. Let me give you some background information. In Shaw's book the variation 1.e4 e5 2.f4 exf4 3.Nf3 g5 is analysed pretty extensively. The main focus is on 4.h4. This is still a very viable way of playing for white, however Shaw notes that Black can equalize after 4...g5 5.Ne5 d6! Of course Shaw's analysis goes further than this, but the conclusion is that black can reach equality in different endgame positions with little dynamics. The variation 5...d6 leads to queen exchanges inevitably.
For this reason Shaw proposes another way of playing the KG, which involves 4.Nc3 and a subsequent g3 (he calls it 'Quaade-style'). For reasons well explained in the book the first six moves in the game mentioned by Zen_learner are the best moves as well as the most optimal move order for both sides (in Shaw's opinion of course). So I agree with Zen_learner that if Black can force a draw here so easily, white should perhaps abandon the Quaade Variation alltogether (note that he can still play 4.h4!). I also agree with him that most alternatives to white's moves lead to an inferior position, as mentioned by Shaw. There is a very important exception however not mentioned by Zen_learner in his fatalism. At move 14 Shaw suggests the novelty 14.Dd3!?
If Black tries to exchange queens with 14...Dd4, then after 15.0-0-0 Qxd3 16.cxd3, white has a small edge in the endgame (better pawn structure in the centre). If black keeps the queens on the board with 14...Bh6 for example, then after 15.0-0 and a subsequent Kh1 the position is unclear according to Shaw. I prefer white however, typical KG-play over the f-file and the knight can be rerouted to d4 for example.
To conclude, Shaw does try to improve on the 'critical game' and succeeds in my opinion. Besides there are all kinds of ways Black can go wrong and simply remembering a string of moves won't save him.
You all should decide for yourself whether you think the Quaade variation Shaw advocates would give you enough to play for. One of the themes of the book is that the KG doesn't all come down to 'onedimensional hacking', but that white should strive to small endgame advantages of applicable.
I like Shaw's book a lot, it is full with analysis, ideas and novelties for both sides. Some of his ideas are untested, but that's all the more interesting for the KG adepts to test.