In general I like this book very much. But it´s only good or very good, not outstanding. Maybe 7-8 stars out of 10.
Coverage of 2...g6 and 2...a6 is a little bit disappointing. The given suggestion are good surprise weapons but I wouldn´t base a serious white rep on them. And below master level 2...g6 and 2...a6 are really popular, probably because of the Rossolimo!
And of course you can find throughout the book several lines where Jones claims a little something but in the end Black might reach total equality.
The only real problem I see is the way Jones fights against the Moscow main line
1.e4 c5 2.Nf3 d6 3.Bb5+ Bd7 4.Bxd7+ Qxd7 5.0-0 Nf6 6.Qe2 Nc6 7.Rd1!? Among many other (more natural) moves Black has the modern and sharp
7...g5 (?! Jones), the line goes
8.c3 g4 9.Nh4 Qe6 10.d3 and, according to known OTB games, Jones looks at 10...c4 and 10...0-0-0. A search in CB Corr Database 11 reveals four games featuring
10...d5(!), White scoring =3 -1 . Last year I had to face 10...d5 in one of my own games and didn´t manage to find a sufficient answer, imo White is already desperately fighting for equality after 10...d5. Neither 11.Nd2 0-0-0 nor 11.Bg5 Rg8 12.Bxf6 0-0-0 can pleasure, probably the pawn sacrifice 11.Bf4 dxe4 12.dxe4 Qxe4 13.Qxe4 Nxe4 14.Na3 gives White enough compensation to save a draw.
Maybe I´m wrong, but I have abandoned 6.Qe2/7.Rd1 from my white rep and would advise anybody to make a very deep analysis of 10...d5 before following Jones propositions. Regarding 4...Qxd7 I switched back to c4 lines, following Greet (Chapter 5 in the QC-Anti-Experts) I´m at least on the sunny side of the draw!
tracke
My analysis of this position brings me to conclusion that white can achieve no more than a draw after: 1. e4 c5 2. Nf3 d6 3. Bb5+ Bd7 4. Bxd7+ Qxd7 5. O-O Nf6 6. Qe2 Nc6 7. Rd1 g5 8. c3 g4 9. Nh4 Qe6 10. d3 d5 11. Nd2 O-O-O 12. Nb3 b6
The main line of this analysis can be as it follows: 13. Bg5 h5 14. Nf5 dxe4 15. Bxf6 Qxf6 16. dxe4 e6 17. Qa6+ Kb8 18. Ne3 Bd6 19. Nc4 Bxh2+! 20. Kxh2 Qxf2 21. Rxd8+ Rxd8 22. Nca5 Qh4+ 23. Kg1 Nxa5 24. Nxa5 bxa5 25. Qb5+ Ka8 26. Qc6+ Kb8 27. Qb5+ Kc7 28. Qxc5+ Kb7 29. Rf1 f5 30. Qb5+ Ka8 31. exf5 g3 32. Qc6+ Kb8 33. Qb5+ Kc7 34. Qxa5+ Kb7 35. Qb5+ Kc7 36. Qc5+ Kb7 1/2
Several other lines bring to equal positions, too.. "And I want my += as white!".. So 6. Qe2 and 7. Rd1 variation gives only a thrill in an OTB game, but not much. Therefore the first player has to choose another setup if he wants a real fight. And yes, c4-variations are at least the positional approach.