fling wrote on 01/08/13 at 22:20:24:
So, if I were to choose only one engine, I take it that you would recommend Houdini 3. And if I have a choice of a second one, which would it be, Rybka 4? Something else? Deep Hiarcs?
Well, let's see!
One engine? - Houdini 3 (commercial).
Two engines? - ... + Stockfish 2.3.1 (free) - sometimes better in closed positions..
Three engines? - ... + Houdini 1.5a (free) - more reliable for an analysis in depth.
Four engines? - ... + Critter 1.6a (free) - sometimes better in endgames' analysis and the second best after Houdini, in fact.
Five engines? - ... + Komodo 5 (commercial) - sometimes giving some good analysis lines (ideas), different from others, because of its unique method of evaluation.
Six engines? - ... + Ivanhoe B46 (free) - just like Komodo 5.
Seven engines? - ... + Deep Rybka 4.1 (commercial) - because of pure nostalgia, maybe.. Or, just because it's good.
Eight engines? - ... + Zappa Mexico II (commercial) - because of its unique "dissident aggressor" options for solving tactical positions that Houdini 3 "tactical mode" won't solve.
Nine engines? - ... + Critter 0.90 (free) - good for some endgame analysis and closed position analysis, too.
Ten engines? - ... + Deep Fritz 10 (commercial) - once it was a great program, you know. And the most "human" engine I have ever seen..
But, let me stop here! Otherwise I would be tempted to mention Deep Hiarcs 14, Vitruvius, Fire 2.2 xTreme and so on...but for no reason.