I don't take my formula too serious, cf. the problems I mentioned four posts ago.
What you are talking about is the possibility that players know the correct mating procedure not "completely", but only to a certain percentage. Whereas your brother might reach 100%, you only reach 99%
:
Stefan Buecker wrote on 05/03/12 at 09:02:12:
...
It was more interesting with me, sometimes my flag fell.
...
Brown and Epishin are maybe 75% ...
My assumption of knowledge either being 0% or 100% also runs into another problem
[Attention! Now some mathematics!]:
The "Logistic Function", which provides the aforementioned S-curve follows the formula y = 1 / (1 + e
z). If we take z = mx + b and do some calculation, we get ln ((1 - y) / y) = mx + b (with "ln" being the natural logarithm). With this formula it's easy to calculate a linear regression if the values for the x's and y's are known.
The problem with my assumption of y either equal 0 or equal 1 is that (1 - y) / y = ∞ for y = 0 and that ln ((1 - y) / y) = -∞ for y = 1, as the Logistic Function neither reaches 0 nor 1 (it just approximates those values). If I try to replace 0% by, say, 1%, and 100% by 99%, I can perfom my calculation, and get values for m and b. The same goes for 0.01% and 99.99%, and so on. Now the problem is that my results for the m's and b's don't converge the closer I get to 0% and 100% respectively. Just the shape of the resulting curve changes: Whereas it's quite smooth with a moderate gradient with, say, 10% and 90% resp., it becomes like a "sharp" step with 0.01% and 99.99%.
So I still have to think about that ...