I think what I want to mention matches perfectly to this thread, so I won't open a new one.
Not only the site needs badly a clean up, also the content needs badly a clean up.
I am premium subscriber and recognised especially in the last time the following:
1.) For the first time I tried to ask questions via email because you say that Subscribers have the possibility to do so. I did that on the 29th of August, and did not get any reply. That's not really polite I have to say.
2.) Some updates don't seem to be objectively sound to me.
I have two recent examples:
(i) The August update in the dragon section futures the line after
9. 0-0-0 Nxd4 10. Bxd4 Be6.
This line is considered to be bad for black for an eternity, still it's futured in three games in the august update.
In the only game with the critical line (Ulloa-Abarca Gonzalez) my engine clearly prefers 17. g5 but considers 17. Bd3 already as a mistake (not marked in the analyses). Still, 17. g5 is not even mentioned in the analyses.
(ii) In the may update of the king's indian section is the game Gasanov - Kotronias.
On the homepage it is mentioned with the comment
Quote:This line has become rather annoying, and the game Gasanov, E - Kotronias, V gives us more evidence that instead of 6...c5 Black may have to soon revert back to 6...e5 7.d5 Na6.
,
which gives a quite strong judgement of a line based on a game, where blacks bad position was seemingly more caused by manoeuvring mistakes then by the soundedness of the line itself.
In the same game, there is the statement that 10... Rxe3+ would be quite playable. I think this statement is based on two games from this year, where in both analyses the more critical choice for white (the first choice of the engine instead of 0-0) is again not even mentioned.
I agree that asking for specific lines hasn't been very successful looking at the posts that have done it, which is partly why I decided to spend less time here.
I haven't looked at the analysis of those games, but I have noted in other updates the same trend. There are several games in which critical variations, quickly found by e.g. SF10, go unnoticed.