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Very Hot Topic (More than 25 Replies) World Correspondence Chess Championship (Read 16504 times)
brabo
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Re: World Correspondence Chess Championship
Reply #69 - 01/09/23 at 14:26:51
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Scarblac wrote on 01/09/23 at 14:14:07:

That's just a different way of writing engine. Engines are already a type of AI.

If there is performance gain to be had by having some "external" process that manages things like pruning, contempt, choice of engine, choice of opening book, choice of time to invest etc, using "AI" or whatever -- then that will be included in engines.

Today afaik no engines are available which are optimized for correspondence chess. I also don't think anybody will put any effort in it especially now that correspondence chess is dead.

Similar but also different story for annotating games. There is a lot of development still to be done before we can get an AI doing such job. I and some friends tried to use https://openai.com/blog/chatgpt/ but the output is pure nonsense.
  
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Scarblac
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Re: World Correspondence Chess Championship
Reply #68 - 01/09/23 at 14:14:07
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Kerangali wrote on 01/09/23 at 09:22:14:
- cylons (aka toasters) would be AI + engine, the AI emulating the human decision-making part. Maybe there's more in this area than pruning and contempt. There's enough time in CC to make AI time irrelevant, and they could be made gracious enough not to play dead. It would be interesting if some day cylons were better than engines.

That's just a different way of writing engine. Engines are already a type of AI.

If there is performance gain to be had by having some "external" process that manages things like pruning, contempt, choice of engine, choice of opening book, choice of time to invest etc, using "AI" or whatever -- then that will be included in engines.
  
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brabo
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Re: World Correspondence Chess Championship
Reply #67 - 01/09/23 at 11:05:47
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Kerangali wrote on 01/09/23 at 09:22:14:
If centaur vs centaur play is stalled, there remains:
- centaur vs engine, to see when human input is no longer necessary
- cylons (aka toasters) would be AI + engine, the AI emulating the human decision-making part. Maybe there's more in this area than pruning and contempt. There's enough time in CC to make AI time irrelevant, and they could be made gracious enough not to play dead. It would be interesting if some day cylons were better than engines.

I wouldn't be surprised if the first is already happening. Some players probably have access to some big mainframes which allows them to let the moves selected solely by the engine. Only thing the human still does is to insert the moves and read the output.
  
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Kerangali
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Re: World Correspondence Chess Championship
Reply #66 - 01/09/23 at 09:22:14
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If centaur vs centaur play is stalled, there remains:
- centaur vs engine, to see when human input is no longer necessary
- cylons (aka toasters) would be AI + engine, the AI emulating the human decision-making part. Maybe there's more in this area than pruning and contempt. There's enough time in CC to make AI time irrelevant, and they could be made gracious enough not to play dead. It would be interesting if some day cylons were better than engines.
  
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MNb
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Re: World Correspondence Chess Championship
Reply #65 - 01/09/23 at 07:30:45
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brabo wrote on 01/08/23 at 19:41:01:
I guess the iccf-database of 2022 will still be updated with some games lagging in the next months but it is pretty clear correspondence chess is completely dead.

I agree and quit about four years ago. Shocked I am not. I saw it coming.

Confused_by_Theory wrote on 01/09/23 at 06:34:26:
There is also very little to say lower rated players won't start to draw more as well, as they get more and more information from players drawing at the top.

That's not the cause. The cause is them (read: me) running engines for hours and being incapable of provoking and finding flaws. It became more difficult every year for me (my hightest ICCF rating was a bit lower than 2100) since about 2010. And now - if top players can't do it I can't expect to do it myself.
As for the sad aspect, I'm happy that for 15-20 years I could play some good games with computer assistance, especially the second time I played for the Chesspub team.
  

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Confused_by_Theory
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Re: World Correspondence Chess Championship
Reply #64 - 01/09/23 at 06:34:26
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Hi.
Confused_by_Theory wrote on 01/08/23 at 19:53:37:
Hi.

Sad news Cry

Regards.
/CbT

brabo wrote on 01/08/23 at 20:06:30:
It is not all sad. We can now focus on other things. In fact I recently already adapted my working method with the correspondence database. In 2014 when I was preparing for a game (classical chess) I was looking for wins in the openings played by correspondence players see http://schaken-brabo.blogspot.com/2014/11/databases-gebruiken.html Recently I stopped doing that. Now I try to find correspondence games in which I think some moves are very hard to find at the board. If my opponent knows the correspondence game by heart it will be a draw but at my level (opponents between fide 2200- 2600) this never happens.

For an otb player I can certainly see how the increased level of correspondence games these days makes for good study. That still doesn't really make the underlying situation of a competitive discipline dying not sad though.

To expand a bit on my inital post. The 100% draws seems an indication that a traditional and well liked form of competition is effectively dead. On some lower level, due to player inability and delay in adopting best methods, it will still be viable for some time of course. Seeing 100% draws at the top somewhat indicates that level is going to be a long way down though. There is also very little to say lower rated players won't start to draw more as well, as they get more and more information from players drawing at the top. The total point splitting at the top also indicates no one there is in any way managing to break the draw trend at all currently. I'm still hoping for this kind of thing to happen, even if only on a limited scale, but obviously not. Plus it's seems somewhat depressing that the players who have the most time and experience in adding human input to the creative process in chess are A) either not able to make their human input impactful at all or B) have all found a level of human input to be at that is enough to draw the game every single time. Neither case sort of incentivises reaching new heights in this regard or even trying to get better at it.

Have a nice day.
  
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Re: World Correspondence Chess Championship
Reply #63 - 01/08/23 at 20:06:30
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Confused_by_Theory wrote on 01/08/23 at 19:53:37:
Hi.

Sad news Cry

Regards.
/CbT

It is not all sad. We can now focus on other things. In fact I recently already adapted my working method with the correspondence database. In 2014 when I was preparing for a game (classical chess) I was looking for wins in the openings played by correspondence players see http://schaken-brabo.blogspot.com/2014/11/databases-gebruiken.html Recently I stopped doing that. Now I try to find correspondence games in which I think some moves are very hard to find at the board. If my opponent knows the correspondence game by heart it will be a draw but at my level (opponents between fide 2200- 2600) this never happens.
  
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Re: World Correspondence Chess Championship
Reply #62 - 01/08/23 at 19:53:37
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Hi.

Sad news Cry

Regards.
/CbT
  
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Re: World Correspondence Chess Championship
Reply #61 - 01/08/23 at 19:41:01
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I received today the ICCF games of 2022 from my ICCF-friend.
First thing I checked was the draw-rate at the top. 397 games I got in which both players were rated +2440 elo. 
100% draws with the exception of 4 clear clerical errors (so somebody made a type-error as it dropped a piece in 1 move). Just below you have 1 player having lost a few games but with moves Stockfish immediately refutes.

I am shocked. I checked previous years 2020 and 2021. In those years there were still some normal wins/losses so 2022 seems to be the very first one with only draws.

I guess the iccf-database of 2022 will still be updated with some games lagging in the next months but it is pretty clear correspondence chess is completely dead.

Number of games at the top is also much lower than previous years. Again some games are definitely lagging but this can't explain everything. Deflation plays for sure a role but most likely some topplayers already decided to quit.
  
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Re: World Correspondence Chess Championship
Reply #60 - 12/24/22 at 18:15:26
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Seems the highest, purest form of chess has been reduced to reinventing sitzfleisch; what a depressing spectacle.
  

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Re: World Correspondence Chess Championship
Reply #59 - 12/23/22 at 20:51:54
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bragesjo wrote on 12/21/22 at 11:59:46:
About Triple block in one such games one opponent used about 200 bank days on a draw offer before accepting it. I will not name the player. Many players, no matter rating, often delays drawish endgames no matter of time control. But that behavior is more common the higher rated the player are and sometimes the delay is only to next rating period and they offer a draw.


I have had multiple players sit on a draw offer in the range of 200-300 days... hence my point that this time system needs to go as it is simple nothing other than rating manipulation and DMD.
  
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Re: World Correspondence Chess Championship
Reply #58 - 12/21/22 at 11:59:46
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About Triple block in one such games one opponent used about 200 bank days on a draw offer before accepting it. I will not name the player. Many players, no matter rating, often delays drawish endgames no matter of time control. But that behavior is more common the higher rated the player are and sometimes the delay is only to next rating period and they offer a draw.
« Last Edit: 12/21/22 at 13:10:01 by bragesjo »  
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Re: World Correspondence Chess Championship
Reply #57 - 12/20/22 at 17:06:20
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Kerangali wrote on 12/20/22 at 13:22:59:
@trw: Sorry, i played corr chess maybe 25yr ago by snail mail, and the time sytem was awful. Something like base 10 days/move + 1 week mail allowance/move + byes + holidays + travel etc, games could easily last 2 years or more. I thought this system survived in modern days despite everyone using computers.

Now that snail mail is gone, what is the current time standard for ICCF norm events ? 

In my ancient time, it was common for corr players to run 30 or 40 games in parallel. Now there could be a tendancy to run say 80 games and let computer handle the more drawish ones, leading to slow draws played by computer vs computer.



I have had as many as 200 correspondence games at the same time before (201 to be exact). But I used to keep an average of 40-50 games then over time, I found more enjoyment and better results from the 20-30 standard. These days, I keep my total under 20. Most serious players I have spoken to like to stick with the "one tournament at a time mentality."

Anyways, the standard timecontrol is usually ICCF standard time control 10 moves in 50 days with duplication after 20 days is used with an additional 45 days leave. It makes the game longish but most games are sub two years and can barring DMD usually 2 months per game is somewhat normal for dead draws.

However, recently ICCF has been playing around with what they call "Triple Block System" this system is terrible and has increased DMD tenfold. I hope it get abandoned and quickly. It virtually forces all games to last close to 2 years no matter what. It is defined as usually "Triple Block system for a 700 day event, with 50 days initial bank and 5 days increment for the first 50 moves is used."
  
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Re: World Correspondence Chess Championship
Reply #56 - 12/20/22 at 13:22:59
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@trw: Sorry, i played corr chess maybe 25yr ago by snail mail, and the time sytem was awful. Something like base 10 days/move + 1 week mail allowance/move + byes + holidays + travel etc, games could easily last 2 years or more. I thought this system survived in modern days despite everyone using computers.

Now that snail mail is gone, what is the current time standard for ICCF norm events ? 

In my ancient time, it was common for corr players to run 30 or 40 games in parallel. Now there could be a tendancy to run say 80 games and let computer handle the more drawish ones, leading to slow draws played by computer vs computer.
  
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Re: World Correspondence Chess Championship
Reply #55 - 12/20/22 at 09:34:31
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brabo wrote on 12/20/22 at 08:50:55:

Why do you uberhaupt still play such correspondence games?


I don't really. I stopped playing serious CC in 2006. My only games are a couple each year for Nottinghamshire in the C&DCCC.

Apart from that I play long-time-control events online to test openings. I find it more useful to have an opponent (usually paired with an engine) trying to beat me (and my engine) than just analysing by myself. The games don't matter at all, but the element of competition still raises the level, since nobody ever likes to lose.
  

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