I have been analyzing the BDG a lot lately, mostly out of boredom at work (Numerical Simulations take a while to run and I don't have much else to do). Anyway, I was checking out
1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 c6 6. Bc4 Bf5 7. Qe2!? as a possible attacking try. I'm not dumping on Stefan Bucker's nice column for Chess Cafe. Maybe White gets enough in the Gutman line, but it's not violent enough for me! I was of the opinion (just after a cursory analysis by Rybka and myself) that
7...e6 8. Bg5 Be7 9. 0-0-0 0-0 10. Kb1! Nbd7 11. Bxf6! (Two nonobvious moves in a row if you ask me)
Bxf6 (
11...Nxf6 12. Ne5 with g4 and h4 to follow)
12. Ne5 was good enough for at least equality, and that
9...Nbd7 10. Bxf6! with a probable d5 blast was also good enough, but then I ran into
8...Bb4!, and haven't found anything. Any ideas?
Part of what bothers me so much about 5...c6 is that it seems less sensical than a lot of other variations. Black moves a pawn on the queenside (wasting time), takes away the c6 square for his knight, and normally follows with developing another queenside piece(sometimes twice if he puts the bishop on g6). Meanwhile he's still 3 moves away from castling his king away to safety. 7. Qe2 strikes me as quite logical, developing and getting ready to try to force d5 through in the fastest and most effective way possible. The queen opposes king on the e-file, and the Rook opposes queen on the d-file. How can it not work!?! I hate when chess isn't logical!