Quote:The novelty can start accidentally or with long term preparation but as mentioned earlier it must have an IDEA. If the move is only an unplanned adventure without any deep thinking or IDEA if it just goes away from the trend without any deeper dynamics it very well falls into category of mistakes.
https://www.openingmaster.com/improve-chess/23-openings/56-chess-novelties The acid test of the so-called novelty is simple. Will it help me win a game against a strong player?
Once upon a time the theoreticians (basically strong players who either knew a lot of openings, or had a really big card-file, or both) would attach the label Theoretical Novelty (
TN) to a move that was not merely "new" as in not having been played before, but "better" as in white moving the needle towards += or black moving it back towards =. That was when data was scarce, engines didn't exist, and even professional players had to sift carefully through recent master games to find the best ideas. The theoreticians published some of their findings in magazines, but in many cases the hardest working masters already knew of these
TNs long before they appeared in print.
The
Informator series started out as a kind of super card-file service for professionals and enthusiastic amateurs. They awarded the Novelty (
N) symbol to any move that had not been published before in their volumes. One can understand why they chose such a simplistic criterion. Firstly, the games they received and published were good games with mostly good
Ns. Secondly, their main audience (the professionals) would look at the
Ns critically anyway. Finally, if some enthusiastic amateurs were led astray by copying a flawed
N, that mistake was on them, and so much the better for the professionals.
Today gigabases are readily available, everyone has a world-champion-beating engine, and enthusiastic amateurs still don't understand how to critically examine a "new" move. Like the
Informator editors before them, they attach
N to any move that doesn't appear in their database. Unlike the
Informator editors, however, their source data is not a filtered selection of good and recent master games. The complete democratization of awarding the
N symbol means it can be, and frequently is, applied to basically a random move. The amateurs use their engine to check their precious
N, and think that's enough. Professionals of course can do the same thing with a database and engine, but still with the difference: they can discern whether their
N has a point or not.