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Hot Topic (More than 10 Replies) Computers & positional chess? (Read 8304 times)
Willempie
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Re: Computers & positional chess?
Reply #4 - 06/06/06 at 10:52:56
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GMTonyKosten wrote on 06/06/06 at 09:06:01:
I read somewhere that adding human chess rules into the programming very often made computers play worse!! The suggestion being that these rules aren't particularly useful (or even correct!), which also reminds me of something John Nunn wrote about certain chess rules contradicting other ones!

It does as it may screw up the evaluation, eg overvalueing passed pawns may lead a computer to go for a line in which he faulty evaluates the position after move 20.
  

If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.
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GMTonyKosten
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Re: Computers & positional chess?
Reply #3 - 06/06/06 at 09:06:01
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I read somewhere that adding human chess rules into the programming very often made computers play worse!! The suggestion being that these rules aren't particularly useful (or even correct!), which also reminds me of something John Nunn wrote about certain chess rules contradicting other ones!
I think their current strength (Rybka has a computer 'rating' of around 2900 now! Roll Eyes) is a combination of the hardware and being more selective in their analysis.
Incidentally, the latest Selective Search computer magazine has a long article by me! Smiley
  
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Willempie
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Re: Computers & positional chess?
Reply #2 - 06/06/06 at 08:12:38
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HgMan wrote on 06/03/06 at 18:33:23:
I know computers are data-crunchers that calculate really fast and that the knock against most programs is that their positional understanding remains limited.  But how does that play out in practice?  

Take, for example, a game with an IQP.  While the computer can calculate effectively, it doesn't really know what it should do--at least, it doesn't follow the principles of the position.  Whereas a human knows that in general that the side without the IQP should try to trade off pieces and avoid a kingside attack, the computer plays stronger tactically motivated moves.  But at what point are the two one and the same?  That is to say, if a computer calculates the best move in a given position, how often does it "discover" the positionally soundest move?

Not an expert on computerchess myself, but well versed in programming. It would mainly depend on the actual evaluation (and to the amount of plys of course). Eg it gives an IQP an x amount of points, but substracts if blocked or adds when it could be pushed. That said chess programs havent really become much more advanced since the first ones. The evaluation is more sophisticated, but mainly the hardware is what makes them better.
  

If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.
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Keano
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Re: Computers & positional chess?
Reply #1 - 06/06/06 at 07:35:55
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I would guess in terms of IQP positions quite often - imagine the closed positions are where it falls flat
  
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HgMan
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Computers & positional chess?
06/03/06 at 18:33:23
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I know computers are data-crunchers that calculate really fast and that the knock against most programs is that their positional understanding remains limited.  But how does that play out in practice?   

Take, for example, a game with an IQP.  While the computer can calculate effectively, it doesn't really know what it should do--at least, it doesn't follow the principles of the position.  Whereas a human knows that in general that the side without the IQP should try to trade off pieces and avoid a kingside attack, the computer plays stronger tactically motivated moves.  But at what point are the two one and the same?  That is to say, if a computer calculates the best move in a given position, how often does it "discover" the positionally soundest move?
  

"Luck favours the prepared mind."  --Louis Pasteur
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