Greetings,
A fascinating discussion!
As someone who is definitely not an "I", "F", "G" or indeed
any kind of "M", I'd like to add my tuppence worth, if I may.
I believe both viewpoints here are valid -
keano's and
Nietzsche/Smyslov_Fan's.
I agree with
keano's assertion that the title of GM should denote a player whose mastery of the game is clearly in evidence. Although one might go further, as
Smyslov_Fan says, and say that one worthy of the title "GrandMaster", should be (well-)above such "mere" mastery.
Perhaps it might be helpful to define what constitutes such "mastery".
For me, this would have to at least include:
1) A clear "mastery" of all three phases of the game - opening, middle- and end-game;
2) A clear "mastery" of all types of positions - open. semi-open, semi-closed and closed.
(If there are any other general requirements in terms of "erudition", I can't think of them at the moment.)
How many current players would fulfil those requirements?
(Most people would reel off the names of "The Greats" of the 19th and early-20th centuries - definitely Capablance and perhaps Alekhine and Lasker. I think, of the modern players, Karpov would certainly have to be on the list! You don't rack up a tournament record like his without being able to play all types of positions and phases of the game "well"! Kasparov is another possible. I can't comment on more recent champions - Kramnik - and others like Anand, Topalov, etc. I've been "out of it" for a number of years. No offence to anyone who has their own favourites!)
Perhaps only judgement of a player's skill by his/her peers can truly indicate who are worthy of the title "GrandMaster", in the truest sense of the term, as
keano holds. A "Players' Player" who is recognised as amongst the "Best of the Best" by his/her peers.
Many could fulfil some aspects of the stated criteria - perhaps, at a very high level of skill - but I think the need to fulfil both of the above two criteria would cut down the list of names in most peoples' minds.
I'm not talking here about slashing the actual ranks of GMs, etc, - merely the list of names of which you could think.
On the other hand, as both
Nietzsche and
Smyslov_Fan point out, there is the problem of the ever-increasing number of people playing "professional" chess!
How can one take this explosion into account in awarding titles?
If I may digress for a moment - in keeping with others who've used analogies to explain their points...
There was a time, a few centuries ago, when the "well-educated (European) gentleman" could be said to "know everything".
Alas, this is simply no longer possible!
The depth and breadth of knowledge has increased far beyond any individual's ability to know it all - nowadays, we have to become specialists in one or, at most, a handful of areas.
This is somewhat akin to the current problem with applying a static value (2600) to a dynamic "maximum" rating - especially one which is growing ever greater.
Perhaps, in this situation, it would be better to use a
percentile of the contemporary highest rating as a title's threshold.
Taking 2800 as the current "highest" - I know it isn't but I'll use it as the example...
80% = 2240
85% = 2380
90% = 2520
95% = 2660
98% = 2744
As can be seen, a suitable upper-percentile would be "best" in dealing with the ever-increasing total of "professional" players throughout the world.
How would this affect current and future awarding of titles - whether GM or lesser?
In order to ensure that players who manage to get "blips" - shock high performance ratings - are not awarded titles of which they're unworthy, I think a player should have to
maintain an average rating equal to or above the title's threshold for a full year (12-month period) over a suitably wide-range of tournaments.
Individuals who succeed are awarded the relevant title for the following year's rating list - thus,
"professional" titles would be awarded annually.
From this you can see that I differentiate between the two - thus adding a third possibility to the main protagonists'!
Just a thought!
Kindest regards,
James