halfacreek wrote on 11/27/06 at 19:26:23:
Hello everyone, I'm an amateur rated in the 1500's. I'm changing to more open/tactical openings in hopes that it will help me win more and move up in class.
It's hard to separate tactics from strategy as they tend to work together. As far as I know, *tactical
openings* would usually be one of the gambits with d4 and c3 and these usually burn out quite quickly (if black is prepared) leaving a barren middlegame/ending. Initially you may earn some cheap points with these, but you'll hardly become a better player even if your rating goes up.
The KG and Evans are indeed among the few that result in a dynamic middlegame, though the Evans is imo a bit limited i.e. there are basically two sorts of games avaliable (if white gets what he wants)
1) building up pressure that may or may not result in a tactical breakthru (i.e most of the tactics you calculate may be in the variations
not played)
2) an early breakthru due to an opening mistake from black.
At least that was my impression of the Evans when briefly trying it out many years ago...
The KG offers a wider spectrum of course, as it starts already on move 2. And for an ambitious player who wants to pump his calculation ability it offers a variety of different positions e.g:
1) cheap wins - as usual in all sharp lines when black makes a mistake, especially Bxf7+ and/or an f-file attack.
2) various counter gambits which may seem scary but usually there's a way thru - studying e.g the Falkbeer will surely be good for your understanding of development vs material.
3) in ...Qh4+ 4.Kf1 lines you'll get a feel for when the king can take care of itself and when not, plus how to make use of Qh4 to gain time for positional gains like a big center or lead development (you need to build an advantage for your tactics to work..)
4) the concept of compensation in one of its purest forms, a big centre and better development vs a black fortress with an extra pawn - a bit like the Evans in a way, but in the KG it's easier to open lines thanks to black's pawn-f4, either with g3 or a piece sac on g5 or f4.
5) typical endgames with equal material but white having an edge due to better centre control pawn-d4 being the only surving central pawn.
In essence one could say that if black eventually gets counter play in the Evans white may have slipped up somewhat. In the KG black can basically choose between either being passive but perhaps a pawn up or being active and perhaps a pawn down...
Anyway, if you want to improve your tactical vision (and your play) then the KG is an obvious choice imo. It's one thing to calculate lines which mainly consists of safely checking a number of breakthru attempts and quite another to allow black some active ideas of his own, because you've concluded that eventually his own activity may be the beginning of his downfall...
Of course, dealing with / allowing, counter play can be both risky and uncomfortable, and you'll surely experience some disasters as white but these will decrease as your own strength increases - and meanwhile there will be plenty of wins between the disasters!