Quote:But then if Black keeps his pawn on a3 the position is quite close even with fgh pawns, and you would expect it to be closer with the pawns nearer, which surely favours the attacker. I thought at the time this ending ought to be much closer to a win for Black
John, this is exactly what I was thinking when first looking at this position. If Black keeps his pawn at a3 for a while, he may be able to return on time to catch White's K-side pawns, my logic is as follows:
a) try to arrange the Black K-side pawns in a way that not all of them are going to drop to the White Rook & march with the King to support the a3-pawn,
b) then White loses his Rook for the a-pawn,
c) the Black King & Rook rush back to catch the White pawns before promotion,
The main problem I see with the above, is in case Black loses all of his 3 pawns! I haven't played this with a board, but it doesn't feel to me like a certain draw. What do you think?
Another more adventurous plan for Black could be to try to make the e-pawn a passer. Then even with the pawn on a2, Black can win as the e-pawn will distract the White King from his g2-h2 refuse..
Just a thought, chk
P.S.: I have only seen the Vancura position in Wikipedia & in a test (in chessnia I think), but I never found the time to explore it. However, I do believe in slowly building endgame knowledge by learning some standard positions that you think may help you in decision-making in the endgame. For instance, you can read Sheresevsky's Endgame Strategy 5 times and still not be able to understand practical Rook endings without learning some standard technique/positions, because so many of them are counterintuitive as you have already noted.. Moreover, pawn endings and Queen endings are really the cornerstone to all other endings, so you cannot ignore them either. And lastly minor pieces! If you are an expert on those, then not only you win points in the endgame, but you also improve your overall middlegame skills..
So, overall, no time is wasted in gathering chess knowledge, you just have to know where to draw the line. On principle, one should try not to overdo it with openings and same applies to endgames and everything else. But in the end, this is all a matter of taste I suppose.. Does it affect your game? Well, everything does..