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Note: If you suffer from time-trouble in many of your games and want to solve the problem, read on. If you don't want to solve the problem, don't bother. I will begin with a quote from Alekhine: 'The fact that a player is very short time of time is, to my mind, as little to be considered an excuse as, for instance, the statement of the law-breaker that he was drunk at the time he committed the crime.' This quote proves that, if a player wishes to solve the problem of time-trouble, he should see time-trouble as a reason for a lower quality of play in the later stages of a game, rather than an excuse. This is a more constructive mindset, and will resolve time-trouble addicts to take more action in solving the zeitnot issue. My first recommendation for time-trouble addicts is to write down the clock times for every move, both theirs and their opponent's, until (if) they are down to their final 5 minutes, when you are no longer compelled to record your remaining moves. The advantages of this technique are that you will identify where you are spending too large a quantity of time, and where you are not spending enough time thinking over your moves. An analysis of your games with clock times recorded will also allow you to see to what extent you identify critical positions in your games. Secondly, it is of paramount importance to plan your alloted time to ensure that you spend enough time on critical positions without seriously compromising your play for the rest of the game. As an example, I present a plan for a game with 90 minutes on your clock and a 30 second increment per move: 1. For the first 15 moves, don't spend any more than 15 minutes. If you know 15 moves of theory that occur in your game, then you can make your moves very quickly. A similar suggestion was recommended by Botvinnik (he recommended '15 moves in 30 minutes', although at that time theory was not anywhere near as developed and time-controls were significantly longer). The only exception is if the position is fiendishly complicated and you cannot recall the theory (e.g. you have forgotten the theory of the sharpest lines of the Schliemann Ruy Lopez). But even then, one shouldn't spend any more than 20 minutes on the clock for the first 15 moves. 2. At this stage, you should have 75-90 minutes on the clock left. A sensible objective would be to reach move 40 with at least 20 minutes on the clock (i.e. no more than 2.8 minutes a move on average, but no less than 2 minutes). Some players find it helpful to mark a dot on their scoresheet to remind them of approximately what time they should have left on the clock on a particular move. For instance, if you were out of book on move 14, marking move 27 as a reminder that you should have around 45 minutes on that move. 3. Finally, after reaching a situation with less than 20 minutes on the clock, making sure that you start increasing the speed of your play, e.g not spending any more than 2 minutes on any of your moves, and making forced moves instantly. Furthermore, 'Only play openings you are comfortable with' - John Emms. This is quite logical advice, as playing openings in which you have both knowledge and experience will allow you to play more quickly, as the tactics, ideas, plans and structures are more familiar to you. If you do decide to experiment with a new opening in a tournament game, then it is strongly recommended (e.g. by the respected authors Emms and Aagaard) that you play some practice games in the variation. The best method of doing so is with a sparring partner: either a training partner, someone at your local chess club, or against a computer. It is also crucial to concentrate on your opponent's time as well as your own. It is important to have occasional breaks as well, but if you do not concentrate for a large portion of your opponent's time, you are placing yourself at a disadvantage. Not only will your opponent have more thinking time than you (if they concentrate on your time), but you are more likely to be unpleasantly surprised by your opponent's next move as you are not considering their possibilities on your time. This is particularly important during a time-scramble. (for clarification, this is a continuation of 'concentrate on your opponent's time') It is sometimes suggested to look at tactics and variations on your own time, and analyse positional ideas and plans whilst your opponent's clock is running. I wouldn't stick to this religiously, but it could be quite useful, particularly if your opponent is having a long think. On another note, having a long think does not necessarily mean that you will play a better move than if you calculated for a few minutes, or even a few seconds if your move is completely forced. Eventually you will reach a stage where you will not benefit from thinking for any longer in a position, and in some cases indecisiveness can even result in a bad move as the player is unable to decide on a course of action. Even in a very complicated position with a maze of options for both sides, you should arrive at a conclusion and have confidence in your analysis. It also pays to play practically, rather than aiming to play flawlessly, which is unrealistic (it may be reassuring to realise that even Rybka does not play perfectly). It is better to continue making reasonable moves for the whole game (or at least until the time-scramble), rather than attempting to play perfectly in the early middlegame and finding yourself with only minutes for all of your remaining moves. Even with an increment of 30 seconds or move, one still doesn't have enough time to properly analyse critical positions and make a considered decision. Some final, brief pointers that could also be handy: 1) Be confident in your ability, but at the same time don't place unrealistic expectations on yourself. 2) If your opponent is playing very slowly, this does not mean that you should imitate his speed of play. Only think for as long as is necessary (which in the majority of positions is no more than a few minutes). 3) If you find yourself repeatedly playing through the same variations in your head, it could be a sign that you should decide on a move to play, as further thought is unlikely to assist you considerably. 4) If you are comfortably better, it usually isn't necessary to play flawlessly to win in a practical game. Players such as Karpov and Larsen have shown that in many cases continually playing reasonable moves that still keep up the pressure are often sufficient to win in practice. 5) If you are in a losing position, it is a good idea to play quickly so as not to provide your opponent with more time to calculate how to convert their winning position. I sincerely hope that some of this advice was useful, particularly if you are prone to time-trouble. Bibliography: 'The Survival Guide to Competitive Chess' John Emms, Everyman Chess (2007) 'Chess for Tigers (3rd edition)' by Simon Webb, Batsford Chess (2005) 'Chess Software User Guide' by Byron Jacobs, John Emms and Jacob Aagaard, Everyman Chess (2003). Edit: 'Grandmaster Secrets: Openings' by Andy Soltis, Thinkers Press (2002).
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