Stefan Buecker wrote on 08/18/11 at 16:22:31:
TN, thanks for your 3...Nge7 4.Nc3 analyses. Sokolov's 2009 book doesn't consider 10.Qd2, he basically says (pp. 141-143) that lines like the following were the reason why he lost his interest in playing the Cozio: (1.e4 e5 2.Nf3 Nc6 3.Bb5 Nge7 4.Nc3 g6 5.d4 exd4 6.Nd5 Bg7 7.Bg5 h6 8.Bf6 Bxf6 9.Nxf6+ Kf8) 10.0-0 Kg7 11.Nd5 d6 12.Bxc6 Nxc6 13.Nxd4 Be6 14.Nb5! Bxd5 15.exd5 Ne5 16.f4 Nd7 17.f5! g5 18.f6+ Nxf6 19.Nd4 "and White gets a devastating attack".
So if you are right (I haven't checked yet) that 10.Qd2 is only equal, is 10.0-0 the way to go? Sokolov's comment on 10.0-0: "Black has different ways to proceed - and defend, but the position is simply better for White and there is little Black can do to change this verdict."
There are still many open questions regarding 3...Bc5, and even 3...f5 remains playable (+=).
According to my files Black can equalise after 10.0-0 with 10...a6:
A) 11.Ba4 Kg7 12.Nd5 b5 13.Bb3 Nd5 14.ed5 (14.Bd5 Rb8 15.Nd4 Ne7 equal) 14...Na5 15.Qd4 Qf6 16.Qd2 Nb3 17.ab3 c5, equal.
B) 11.Bc6 dc6! 12.e5 c5, unclear.
C) 11.Bc4 Kg7 12.Qd2 (12.Nd5 d6 equal; 12.Nd4!? Ne5 13.Nf3 N7c6 14.Ne5 Qf6 15.Nf7 Rf8 16.e5 Qf4 17.Qd3 b5 18.Bb3 Rf7 19.Bf7 Qf7, equal) 12...Kf6! 13.Qf4 Nf5 14.ef5 (also possible is 14.Bd5 Kg7 15.ef5) 14...g5 with counterplay, for instance 15.Qg4
d5 16.Bd3 Kg7 17.Rae1 h5
18.Qg5 Qg5 19.Ng5 Kf6 20.f4 Bd7.
I don't have Sokolov's book on me at the moment. I haven't checked this analysis since a year ago so I won't be surprised if there is some big improvement over the above analyses.
f6 19.Nh4 gives White a significant plus. More precise seems
(instead of 15...d5) 16.h4! d5 17.Bd3 h5 18.Qxg5+ (now 18.Qg3 would be harmless: 18...g4 19.Ne5 Qd6) 18...Qxg5 19.hxg5 f6 20.Rae1 fxg5 21.Nxg5 Rf8 (21...Bd7 22.Ne6+ Bxe6 23.Rxe6 +=; 21...Nb4?? 22.Re7+ Kf6 23.Rf7+!! +-) 22.f4 Bxf5 23.Bxf5 Rxf5 24.Ne6+ Kf7 25.Nxc7 Rg8 26.Ne6 += with a slight edge in the ending.