Markovich wrote on 08/26/11 at 01:50:19:
Another idea against 3...Bc5 is 4.Nc3, transposing into the Four Knights. But leaving that aside for the time being, I wonder if we're underrating White's chances in 3...Bc5 4.c3 Nf6 5.d4 exd4 6.e5 Nd5 7.0-0 Be7 8.cxd4 d6 9.Nc3 Be6 10.Qb3 Nxc3 11.Qxc3 Bd5 12.Bc4. Doesn't 12...dxe5 13.dxe5 Bxc4 14.Qxc4 produce some advantage for White?
I don't think so, after 14...Qc8 = Black plans an occasional Qe6 (or will just develop). Maybe 13.Nxe5 is slightly better, but the resulting position should not be difficult to defend.
@TN. From my earlier analysis on
3...Bc5 I only remembered that
4.Nxe5 Qg5 5.Ng4 was interesting. I had forgotten that Greet gave
4...Nxe5 as his main line:
5.d4 c6 6.Be2 Bd6 7.dxe5 Bxe5 8.f4 Bc7 9.Nc3 Ne7 10.Be3 0-0 11.Qd3 d5 12.0-0-0 Re8 13.f5 (so far Greet) and here he overlooked 13...b5! which is equal, at least. - However,
11.Qd2! is an improvement: 11...Re8 12.0-0-0 d5 13.Bc5! (now pawn f4 is protected) or
11...Ba5 12.0-0-0 d5 13.a3! (13.Bc5 b6 14.Ba3 b5!)
13...Qc7 (or 13...dxe4 +0.30)
14.Bd4 Bxc3!? (14...dxe4 15.Be5 +=)
15.Qxc3 Qxf4+ 16.Kb1 Qh6 17.g4 b6 18.g5 Qg6 19.Be5 dxe4 20.Bd6 Qe6 21.Bc4 Nd5 22.Bxd5 cxd5 23.Bxf8 Kxf8 24.h4 +=.
After
4...Qg5 5.Ng4 h5 6.Bxc6 dxc6 7.d4 Bxg4 8.Bxg5 Bxd1 9.dxc5 Bxc2 (an internet game), Greet on p. 111 recommended 10.Kd2! Bxb1 11.Raxb1 f6 12.Be3 0-0-0+ 13.Ke2[/b] ("clearly better for White", Greet). But 13...f5 equalizes on the spot, and 13.Kc3 f5! is also equal. This line was the reason why I mentioned 4...Qg5 as critical in my last post. - But looking more closely, I believe that
10.Nc3! (instead of 10.Kd2)
10...f6 11.Be3 0-0-0 12.Rc1 Bd3 13.f3 Ne7 14.Kf2 may be += because of White's pawn majority.