tony37 wrote on 10/23/12 at 21:36:57:
sloughter wrote on 10/23/12 at 20:53:42:
4.Ng5 d5 5.exd5 Na5 6.Bb5ch Bd7 7.Qe2 Be7 8.Nf3 N = to +/= White was clearly better in this line in the game Moody-Fritz 12.
4.Ng5 d5 5.exd5 Na5 6.Bb5ch c6 7.dxc6 bxc6 8.Qf3 & I achieved a plus against Fritz 12 in the 8...cxb5, 8...Rb8, 8...Be7, and 8...h6 lines. These illustrate some of the problems that Black will have equalizing.
If you don't want to make yourself a laughing stock, you could start by using a better engine than Fritz 12
Agreed: Here is analysis from Houdini 2
After 8.Qf3 h6 9.Ne4 Nd5 10.Ba4! Be7 11.O-O O-O 12.d3 Rb8 13.Nbc3 f5 14.Ng3 Be6 (For a long time Houdini preferred f4) 15.Qe2 Bd6 16.Re1 Rb4 17.Bb3 Qd7 18.Bd2 Nxb3 19.axb3 Rb7 20.Rfc1 & Black has the Bishops, White the pawn.
Houdini gives the nod to White. Without analyzing the other variations in detail, it is highly unlikely that White can achieve a plus since this is the only variation where White gains a tempo as I define development by retreating the Bishop to a4. The other retreats on the diagonal, Bd3 & Be2 don't gain time.
None of the other retreats gain a tempo so Black should, at a minimum, have full compensation for the pawn but I'll see what I can find.
What was not obvious to me was that Black could be equal or better in the other variations and still stand worse i.e. I didn't realize I could consistently outplay Fritz 12 in the middle game and believed incorrectly that the starting positions were better for White.
Houdini 2 is yesterday's engine. Houdini 3 is the real deal.