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First of all, it is important that it didn't used to be the case that the game lasted a fixed number of minutes. The time controls dictated the maximum average pace of play, but not its length. Through adjournments, players could keep on playing at 4 minutes per move indefinitely. This was desirable, as a chess game was not distorted by artificial time pressure as long as one side did not pose intractable problems for the other side. Thus once adjournments were ended, there was a strong tradition already in place of intermediate time controls. I believe a game feels more classical with a time control at move 40, and that this is a legitimate way to maintain continuity with the past. An average pace is set--today more likely 3 minutes than 4, unfortunately--but it is set nonetheless. The game proceeds as a classical geme did, at a measured pace. The sudden death period at the end, if its limit is almost reached, feels like a sort of tiebreak appended to a classical game. Having just played a game in 150 min. this week, without an intermediate time control, due to a faulty clock, I must say it felt strange. ErictheRed spotted the biggest problem with that--not so much the players that will leave their clock running out of malice (those guys can always spill coffee on you), as the players that will use all their time up front without much benefit to the chessic content of the game. Finally, I would like to see more tournaments with adjournments permitting computer analysis. It seems to me that adjournments, far from granting an unfair advantage to anyone, would exert an equalizing influence today. You don't have to have Geller working with you at 2 AM to find 47...Rxh7!! It might be a bit like an adjudication, but it would be preferable to time pressure losses. And ENDGAMES would be played well again, perhaps even better than before because of the Centaur analysis that would occur.
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