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Normal Topic Why Multi-segmented Time Controls ? (Read 4432 times)
ErictheRed
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Re: Why Multi-segmented Time Controls ?
Reply #8 - 06/25/13 at 06:24:08
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I think that ReneDescartes is ultimately right about this; the time control is a holdover from the days of adjournment, when the purpose wasn't to have games finish in a certain allotted amount of time, but to give each player ample time to play the entire game, whether it lasted 40 moves, 60 moves, 100 moves, etc.  Four minutes per move was originally considered ample time, then it was sped up to 3 minutes per move, etc.
  
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GeneM
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Re: Why Multi-segmented Time Controls ?
Reply #7 - 06/25/13 at 05:38:17
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ReneDescartes wrote on 06/25/13 at 02:34:52:
... it didn't used to be the case that the game lasted a fixed number of minutes. The time controls dictated the maximum average pace of play, but not its length.
Great point, I had not quite realized this.
The modern time controls, with their SuddenDeath second segments, do pressure the chess game to end with fewer total move-pairs. They affect the LENGTH of the game, whereas the initial purpose of the clock was to affect the PACE of the game.



ReneDescartes wrote on 06/25/13 at 02:34:52:
ErictheRed spotted the biggest problem ... (not out of malice) ... players that will use all their time up front without much benefit to the chessic content of the game.
This point now has a clear consensus of support in this thread.


ReneDescartes wrote on 06/25/13 at 02:34:52:
I would like to see more tournaments with adjournments permitting computer analysis. ... And ENDGAMES would be played well again,
Adjournments were a problem because they demanded so much work during what was supposed to be recovery time. The fairness aspect was secondary, or so it seemed to me.
But...
Adjournments seem essential IF a primary goal is to not have the clock and time control affect the LENGTH of the chess game.

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GeneM
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Re: Why Multi-segmented Time Controls ?
Reply #6 - 06/25/13 at 05:19:51
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ChevyBanginStyle wrote on 06/24/13 at 04:33:22:
The second time control is designed to preserve the quality of play in the later stages of the game.

Well stated. Thanks.
  

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ReneDescartes
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Re: Why Multi-segmented Time Controls ?
Reply #5 - 06/25/13 at 02:34:52
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First of all, it is important that it didn't used to be the case that the game lasted a fixed number of minutes. The time controls dictated the maximum average pace of play, but not its length.  Through adjournments, players could keep on playing at 4 minutes per move indefinitely. This was desirable, as a chess game was not distorted by artificial time pressure as long as one side did not pose intractable problems for the other side. 

Thus once adjournments were ended, there was a strong tradition already in place of intermediate time controls. I believe a game feels more classical with a time control at  move 40, and that this is a legitimate way to maintain continuity with the past. An average pace is set--today more likely 3 minutes than 4, unfortunately--but it is set nonetheless. The game proceeds as a classical geme did, at a measured pace. The sudden death period at the end, if its limit is almost reached, feels like a sort of tiebreak appended to a classical game. Having just played a game in 150 min. this week, without an intermediate time control, due to a faulty clock, I must say it felt strange. ErictheRed spotted the biggest problem with that--not so much the players that will leave their clock running out of malice (those guys can always spill coffee on you), as the players that will use all their time up front without much benefit to the chessic content of the game.

Finally, I would like to see more tournaments with adjournments permitting computer analysis. It seems to me that adjournments, far from granting an unfair advantage to anyone, would exert an equalizing influence today. You don't have to have Geller working with you at 2 AM to find 47...Rxh7!! It might be a bit like an adjudication, but it would be preferable to time pressure losses. And ENDGAMES would be played well again, perhaps even better than before because of the Centaur analysis that would occur.
  
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brabo
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Re: Why Multi-segmented Time Controls ?
Reply #4 - 06/24/13 at 09:36:00
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ErictheRed wrote on 06/24/13 at 07:15:52:
I think it's to speed up games that should be decided in the middlegame.  If someone has reached a losing position by move 25, they can't sit and waste an extra hour to delay the inevitable.  The extra time is there for those who deserve it--those who played well enough to get to an endgame.

Some players are very bad losers and just let the time run out instead of resigning. If we would use only 1 timecontrol then such players can annoy/ punish their opponents for a much longer time.
Last year I even encountered such bad experience with a young FM, see http://schaken-brabo.blogspot.com/2012/04/deurne-wint-de-zilveren-toren.html. I had to stay till 1 o'clock in the night at my board because my opponent let the clock run out instead of resigning a hopeless endgame.
  
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Re: Why Multi-segmented Time Controls ?
Reply #3 - 06/24/13 at 09:15:03
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People like planning ahead to fixed points in time.
  
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ErictheRed
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Re: Why Multi-segmented Time Controls ?
Reply #2 - 06/24/13 at 07:15:52
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I think it's to speed up games that should be decided in the middlegame.  If someone has reached a losing position by move 25, they can't sit and waste an extra hour to delay the inevitable.  The extra time is there for those who deserve it--those who played well enough to get to an endgame.
  
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ChevyBanginStyle
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Re: Why Multi-segmented Time Controls ?
Reply #1 - 06/24/13 at 04:33:22
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I think extra time for longer games is the main reason. A single time control is not adaptable to the length of the game and tends to result in endgame time scrambles for the longer games. Some games simply have a both a tense middlegame and endgame, and serious tournaments often account for this possibility by providing a second time control. Tense situations like these are difficult to anticipate and factor into time management. The second time control is designed to preserve the quality of play in the later stages of the game. A "per move" time control establishes an initial pace. Of course, time scrambles are bound to occur, but I think the idea is to minimize the number of games running to the final hour under these circumstances.
  
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GeneM
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Why Multi-segmented Time Controls ?
06/24/13 at 03:57:22
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The two-segment form of long time control is common today. For example, something like the following:

  • Segment_1: 100 minutes for the first 40 moves, plus a delay of 5 seconds per move; then next...
  • Segment_2: 60 minutes for all remaining moves, plus a delay of 5 seconds per move.

*** Question: Why not simplify down to one segment and just say: 160 minutes for all moves, plus a 5 second delay?
What is the reasoning for having more than one segment per time control?


(I am not implying anything about whether there is a good reason for multiple segments. But it would help me understand if someone could well articulate what the reason might be that multiple segments are often used. Thanks.)


P.S. Elsewhere, some people have answered that the 40 move-pair point is a often a natural point when it makes sense to seriously consider resigning.
Other people answered that the Delay or Increment features of modern digital chess clocks have eliminated the good reasons for having multiple segments back in the old analog chess clock days.

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