Hot Topic (More than 10 Replies) Endgames vs. Opening (Read 9434 times)
Smyslov_Fan
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Re: Endgames vs. Opening
Reply #10 - 07/24/06 at 23:52:56
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Ostap and Dinomike, 

Thanks for sharing the Silman review site! 
Cool

One of my adult students recently gave me a copy of Rapid Chess Improvement, telling me how great it is.  He loves the CD, which I haven't tried yet, and enjoyed the book too.   

Jeremy Silman really hit the nail on the head in his review.  I really won't add anything to it here because he said everything that needed to be said about the book.

Regarding specific endgame knowledge:

A great deal has changed since I was first climbing up the ratings ladder.  There was a time here in the US that a player could reach expert and not know the Lucena position.  I played in a tournament that had me go from 1899 to 2001 (USCF) in five games.  In the last round (after beating a master and two experts) I was faced with someone with a +200 BCF and 21xx USCF rating.  He later made master in the US.  Anyway, even though I had won all my games to that point, so had my opponent and one other player, an expert.

I reached the Lucena position against my opponent, and so did the expert at the next board!  I needed the win to at least tie for first place.  I knew the endgame and won.  The expert at the next board didn't, so I took my first Open title!  This was back in 1983 or so.  Both games were published in the state chess magazine with a lot of discussion of the endgame.

At the time, I thought that Rook endgames were the domain of 2000+ players only.  Now, it seems that every player over about 1500 knows the Lucena, and most know the Philidor position.   

While the "basic positions" may have become common knowledge, I routinely beat out wins against players below 2000 USCF (and even some above that level) just by reaching a R+P endgame.  Most competitors don't know the ideas behind the endgames.  They don't know how to form plans.  They do know how to calculate, and are often dangerous in K+P endings.

My advice to anyone who wants to improve from a class player to an expert level player is to keep working on tactics, but really study the complicated endgames as well.  I remember Tal (or maybe Keres) being told before a team tournament that all he had to do to win was to go into a complex minor piece ending.  His opponents would all collapse because only the Soviets had the proper basic training to play those games well.

The greatest danger to avoid when following my advice is the danger of drying out your game.  It's possible to rush too much into endgames and miss out on middlegame opportunities.   

There are many books out there that tell a player how to survive the opening, but there are very few that talk about the importance of understanding the complex endgame.  Those books, such as Watson's Secrets of Modern Chess Strategy, Soltis' Pawn Structure Chess, and a few others, rightly deserve to be must-reads.   

So, since brevity is the soul of wit, I will make it brief:  A general study of the opening combined with a detailed study of tactics, basic and complex endgames will give the student the chance to reach his or her desired level.
  
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Dinomike100
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Re: Endgames vs. Opening
Reply #9 - 07/24/06 at 22:14:25
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This may be a slightly different topic for a new post, but then there is also the importance of positional knowledge vs. tactical ability.  My feeling on this is that it is almost impossible to successfully implement positional knowledge if the necessary tactical ability is not there.  That is, if someone have the raw tactical/calculation ability, they should pick up the positional knowledge needed for that level of play relatively quickly.  From my personal experience, every time I had a plateau, I broke it by doing lots and lots of tactical/checkmate problems, and the new positional knowledge soon came. 

I think that the de la Maza approach is a bit too focused on tactics, but I have to say I disagree with Silman's article.  Firstly, I don't think that a 900-1000 player can, by definition, have 1500+ tactics.  If they do have a tactical capacity that high, then they still probably blunder pieces quite a bit, and having 1500+ tactics includes not blundering often.  In the first game that Silman described, he said his student made a blunder (tactical) when he was easily winning and lost.  The second example talks about drawing from a Lucena position.  As much as I love endgame, I can't imagine knowledge of Lucena positions being of much use to a 900-1000 player, when a tactical mistake decides the vast majority of games.  Even if they do get a Lucena position, I think knowing the basic principle (building the rook bridge, etc) and being able to calculate the win (with tactical ability) are two different things.

Personally I try to play very solid/positional chess (almost to the point of playing defensively), but I don't think it is possible to play this way without focusing on tactics first.    

Any input on this topic would be welcome.  *note: In this post I am talking only about untitled improving adult players.
  
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OstapBender
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Re: Endgames vs. Opening
Reply #8 - 07/24/06 at 21:15:38
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For the improving chessplayer, I think most (all?) of us agree that developing tactical skills is the most important area to focus on.  And I would go so far to say that until your rating is in the neighborhood of 2000 (arbitrarily chosen number, some may prefer something a bit lower/higher) that training tactical abilty should still be the primary focus of your study.  Of course, it is possible to overemphasize the importance of tactics (see, for example: http://www.jeremysilman.com/book_reviews_js/js_rapid_chess_improv.htm).  I won't bring up positional play here as my mention of tactics is already off topic.

Regarding the relative importance of endgame vs. opening study, it's a more difficult call.  My own opinion is that for a long time opening study need go no further than identifying the opening mistakes in one's own games and making incremental improvements this way.  And that endgame study initially need go no further than learning some general principles (e.g., king centralization, opposition, the outside passed pawn, maneuvering against weaknesses) and a few specific K+P endings.  Eventually, one needs to learn some specific endgame theory but my hunch is that knowing how to play theoretical rook and pawn endings, for example, still comes second to mastering tactics until the player has reached about expert level.

The balance will differ from individual to individual and may reflect what a particular player finds most enjoyable or interesting.  I've known a few 1300-1600 players that liked studying engames, and this interest should only be encouraged.  However, I think there is an all too common tendency for improving players to spend far too much time on openings - and this only serves to get in the way of real improvement (expect I'm preaching to the choir on this one).
  

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Dragan Glas
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Re: Endgames vs. Opening
Reply #7 - 07/24/06 at 19:24:08
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Greetings,

I'd certainly agree that endgame knowledge is very important to a player's development - without it, most players will either try to avoid endgames or fail to win/lose them because they don't know what to do.

Having said that, a certain knowledge of openings - and traps to avoid! - is necessary. The Tactics in the Chess Openings series is a particularly useful guide, in conjunction with Collins' Understanding the Openings. The former will certainly appeal to most developing players as it involves the one thing they like - tactics!

Along with endgame knowledge, and perhaps more important, is the ability to analyze - again, this includes tactical vision (pattern-recognition) as well as the ability to calculate.

With these three - tactics, endgame and opening knowledge - most developing players could "get by".

If they want to increase their opening knowledge, they could add suitable specialist books on their specific repertoire.

At a certain level, they'll then need to develop a greater awareness of positional play - which will take them up to (and beyond) the 2000 mark.

I also agree with ErictheRed's comments about games being lost due to errors other than in the opening.

As a teenager, I once played a game in a tournament where I dropped a piece through playing the opening on "auto-pilot", but then outplayed my opponent through superior tactical ability and endgame knowledge.

The latter came into play both in the late middle-game and the actual ending.

In the middlegame, I was concious of which pawn formations would be advantageous in an ending.

In the transition to the endgame, I showed my middle-aged(!) opponent how to create a passed pawn from a three-against-three pawn formation (central pawn advances and no matter which way the opponent captures, a passed pawn is created...but you know this already!) - my point, though, is that this isn't normally found in books on openings or the middlegame(!)

There were some other endgame "tricks of the trade" which I was able to use as well - my opponent was suitably impressed, makings "Ahs!" of delight - on my way to queening the passed pawn ... before blundering her to a knight fork with check - the game ended in a draw.  Angry

(The blunder was due to having had to concentrate for so much of the game - until the pawn queened, when I subconciously relaxed.  Roll Eyes Having queened, I even checked and double-checked that the knight check wasn't possible - it seemed that there was a phantom file between the king/queen and the square on which the knight would land! Mental tiredness...Embarrassed )

Still, the point only goes to show that if I hadn't had the endgame knowledge I did at the time, I wouldn't have been able to gain a winning advantage on opening/middlegame tactics alone.

Lastly, talking of "tactics" and "endgames" - has anyone read van Perlo's recent book, Endgame Tactics by any chance?

It looked/sounded rather interesting.

If it is a good book, might it be suitable for the afore-mentioned teaching of endgames, given that youngsters would more readily accept endgames with "tactics" than the rather dry material upon which most endgames are based?

Kindest regards,

James
  
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Smyslov_Fan
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Re: Endgames vs. Opening
Reply #6 - 07/24/06 at 06:59:27
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CastleRock, 

Hi!

I included that possibility (of centralizing the King) in my previous post.  As I pointed out earlier, it's usually a bad idea to centralize the king in the middlegame.

(I'm trying to Americanize my spelling before the semester starts.  I always get complaints that I misspell words.  Then they look it up and find there's more than one correct way to spell a word.   Still, parents are like most people; they don't want to be proven wrong.)
  
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castlerock
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Re: Endgames vs. Opening
Reply #5 - 07/24/06 at 04:18:13
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@SF

I think micawber meant centralisation of the King in the endings.
  

CastleRock
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Smyslov_Fan
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Re: Endgames vs. Opening
Reply #4 - 07/24/06 at 02:03:18
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Micawber, 

I disagree with your point "a".   

Quote:
a) ...
In stead illustrate how middlegame principles like centralisation and pawn structures have an even 
greater significance in the endgame.


Centralisation is wonderful in the opening, but it's the outside pawns that are more important in the endgame!  In fact, it is this key distinction that many authors use to show the difference between middlegames and endgames.  If you had said that the centralisation of the King was an important theme in the endgame, I would have agreed with you.  But then, the king shouldn't be centralised in most openings and middlegames!

I agree with you completely about "b".  As I said, that is how I teach the endgame most of the time, as an organic part of analysing their own games.

I also agree that chess should be fun.  So as a teacher, one of my tasks is to read the student and see if s/he is ready for an endgame lesson.  The best learning comes when the student is ready to learn, not when the teacher is ready to teach.

BTW, 

It's good to see you back!

Cheers!

Smiley
  
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micawber
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Re: Endgames vs. Opening
Reply #3 - 07/24/06 at 00:11:23
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I think it is well possible to teach children endgame play, without the risk to bore them to death.
But it requires some adaptions to 'regular' endgame courses:
a) Avoid difficult technical endgames (dont try to teach them to mate with Bishop and Knight)
In stead illustrate how middlegame principles like centralisation and pawn structures have an even
greater significance in the endgame.
b) Let them find out for themselves. After a short lesson, let them play the endgame position against each other. The role of the teacher is to observe typical mistakes, and correct them on an individual basis.
c) Select examples that are bound to occur in their games.
d) Show fun-tactics in the endgame.
  
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Re: Endgames vs. Opening
Reply #2 - 07/23/06 at 21:25:09
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Eric the Red said, 

Quote:
Out of the last 20-30 or so losses of mine in rated tournament play, poor opening play accounted for exactly ZERO of the results!


I agree that a deep study of opening variations is not a high priority when trying to move from beginning and intermediate levels to more advanced levels in chess.

I also agree that studying the endgame is important.  One of the main reasons for studying the endgame is that you can use your endgame knowledge to evaluate whether to go into a certain tactic or not.

The main difference between players of different strengths is tactics.  However, that simple, often-repeated statement needs to be explained.  There are plenty of players who can work out forcing combinations who never rise above about 1600 USCF.  They may even beat a stronger player occasionally precisely because that player missed a tactical shot.  

The difference that I refer to is one of understanding how tactics work and how to create positions that are fertile for favorable tactics.  Different players have different ways of doing this.  One of my favorites is to develop my pieces while my opponent is pushing them to better and better squares with his pawns.  Each pawn push encourages me to look for holes and outposts that are favorable to me.  This isn't officially a gambit, but I am sacrificing space for position.

Stronger players have numerous methods of encouraging weaknesses.  Many of the offbeat gambits are designed precisely to create a weakness that can be exploited.

Once a player reaches the club level, unforced one-move blunders are quite rare.  One-move blunders do occur, but they almost always happen when that player is forced to defend an uncomfortable position for several moves.  (Don't believe me?  Take a look at your own games.  I may be wrong, but most of the time, it's true.)  I recently participated in a tournament in which the top players mowed down the class players because of three basic strengths:  

a) Stronger players have greater motivation to win at every move. You can see that they are constantly striving to win while the weaker players are often content to hold their position.  (I once studied all of Mikhail Tal's draws.  Against the very best players, he often took quick draws, but against anyone he was "supposed to beat" he would play on, and on.  He won many games that way.  The few draws that occurred were due to his opponent's great defense, often from superior positions!)

b) Stronger players are more willing to sacrifice material or other elements to gain an advantage or at least a fertile imbalance.

c) Stronger players keep the pieces on the board.   They don't allow their pieces to be traded unless there's something specific to be gained.  They know that the more complex games offer better chances of getting a decisive result.  These last two points can be summed up by the statement that stronger players show no fear.

A strong player can use greater endgame knowledge in two critical ways during the middle game.  The first is that a strong player will know that any advantage in the endgame will lead directly to a positive result against most opposition.  

The second is that a profound knowledge of the endgame will allow the stronger player to enter the final stage of the game with material equality, or even a deficit and still be able to win.  

I teach the endgame to my students, but rarely do I spend much time on it except as it comes up in their own games.  I will spend a complete lesson on the endgame about one in six lessons or so.  I believe that Capablanca, and before him, Lasker, were right about the importance of endgames.  But as a teacher I know that teaching the endgames first works ... for computers.  

Humans need to enjoy chess, and endless endgame lessons often kills that love before the students have a chance to find out how to survive the middlegame.
  
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ErictheRed
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Re: Endgames vs. Opening
Reply #1 - 07/23/06 at 20:39:30
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I pretty much agree completely, except to say that I don't Capablanca really meant that openings and middlegames should be learnt in relation to the endgames they create.  Chess is so complicated that a single opening can create innumerable endgames!  Shereshevsky wrote a great two-volume work about typical endgame positions that arise from various openings setups called Mastering the Endgame, but it's really more of a book that deals with mastering the complex strategic themes of openings, mostly by analyzing positions that aren't truly endgames (just because the queens come off doesn't mean that you're in an ending).   

I guess my point is that I agree, but I think that Capablanca was talking about much, MUCH simpler positions when he said "endgame."  Look at the positions in his book Chess Fundamentals to see what I'm talking about; he analyzes basic K & P vs. K positions, simple rook endings like the Lucena position, etc.  These positions have absolutely nothing to do with any particular opening; however, they have everything to do with chess because they can arise from ALL openings.   

Studying endings does great things for your chess skill (I personally think I made the push to USCF Expert based mostly on studying endgames).  For one thing, none of the information you acquire goes to waste, like memorizing opening lines can if you switch openings.  Secondly, you really gain an understanding about what pieces are capable of when you analyze simple positions.  Also, analyzing endgames is probably the best way to improve your visualization/calculation skills, which are important for all areas of chess (like accurately calculating a combination when you've seen some tactical idea).  Lastly, all great players agree that you need to do serious analysis to improve beyond a certain level; endgames are perfect for this!  They can be extremely complicated but with few enough pieces to be "manageable", they often allow for long-range, gradual planning, etc. etc.

Lastly I want to say that despite hanging around this site mostly for the community and sharing of ideas, I truly believe that most players spend WAAYYYy too much time worrying about openings.  In my opinion, about 50% of the opening knowledge a player under 2000 or so needs can be found in a single book: Pawn Structure Chess by Soltis.  I've mentioned this book in a few other posts, but I strongly believe that it really teaches the ideas behind openings and middlegame setups excellently, which will prove far more valuable in a game between non-masters than memorizing theory.   

About a year ago I decided that I REALLY wanted to become a USCF master (2200+).  I haven't made it yet, but one of the things I did was look through my personal database of my games and find out, in general, why I lost the games I lost.  I don't mean what particular moves, I mean I tried to find out what area of chess I was deficient in.  Guess what??  Out of the last 20-30 or so losses of mine in rated tournament play, poor opening play accounted for exactly ZERO of the results!  That's not to say that I never obtained a difficult position out of the opening, but in every game I looked at the critical, game-altering mistakes were NOT made in the openings.

Obviously you need to study openings to the point that you don't make game-altering mistakes early on, but I think, for class players, that they would do best with just Pawn Structure Chess and a few specialist volumes on the opening they play (like Gallagher's Play the King's Indian, for instance).

Sorry that I went off on a kind of tangent there  Wink.  Yes, I believe studying endgames and typical middlegame positions are more important than "studying" (i.e. memorizing) openings.  Studying endgames will improve your general chess abilities like calculation tremendously, but understand that there's (generally) no magic link backwards from the endgame, middlegame, to opening.
  
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Dinomike100
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Endgames vs. Opening
07/23/06 at 19:38:53
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I am now fully convinced of Capablanca's statement (at least attributed to him) that the endgame is the most important phase for class players to learn, with middle games and openings being learned in relation to the endgame they create.

I think openings don't matter much until say a 2000+ rating.  Then maybe with increased board vision it may make sense to go into detail on an opening, since it would probably be easier to remember the chess positions?

But I think being able to tell which bishop may become a bad/good bishop if there is one, tell where the open files and pawn breaks will be, where a pawn majority for either player may occur, if game becomes closed what colors the pawns may become locked on if closed, etc. are all techniques that are important for making good opening/middlegame decisions and can be strengthened with endgame study.

Does anyone have an opinion on this statement?
  
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