The Two Knights Tango must be stopped. White has a simple reply that shuts down the dance. 4.Ng5 d5 5.exd5 Nd4 6.c3 b5 7.Bf1 Nxd5 8.Ne4 Ne6 9.Bxb5ch Bd7 10.Be2! Ndf4 11.O-O Nxe2ch 12.Nxe2 Nf4 13.Qf3+/-
I am convinced with your analysis that White gains nothing with 8.Ne4 because the Two Knights' Tango all are developing moves as I define development. No wonder 8...Ne6 works so well! However, I am going to check with GM Alburt about 7.cxd4 bxc4 8.dxe5 & get his take on the positions.
Amazingly enough, in the Steinitz variation, 4.Ng5 d5 5.exd5 Na5 6.Bb5ch c6 7.dxc6 bxc6 8.Be2 h6 9.Nh3?! Bd6 10.d3 Qc7 11.Ng1! O-O, Black has nothing unless someone can find a way for Black to get in e4 with advantage.
White has a Universal Position, the most difficult kind of position to attack. According to Kasparov (If you want a textbook case of what a Universal position is, just check out the World Championship games between Kasparov and Short with Garry on the Black side of the Sicilian.) it is necessary to advance your own pawns to break up a pristine pawn position.
The King's Indian Saemisch is probably favorable to White, because it is, to the best of my knowledge, the only major opening by White where White stays in Universal mode in the opening. Has anyone tried the following strategy c4/d4/Nc3/e4/f3/g3/Bg2/Nh3/Nf2 & then just push the Queenside pawns, rearrange your pieces behind the pawn wall and then break through?
In the Steinitz variation, a huge lead in development dissipates by pushing the Kingside pawns and permits White to catch up in development and push the Queenside pawns. Qb8 is an attempt to stop that strategy. The main problem is that White can play Nbd2 & Nc4 or Ne4 & the Black Bishop must move off the d6 square (Bxh2 is never a threat as long as White hasn't castled; all it does is "develop" White's King Rook by giving it an open file, and, even worse, stops the Kingside pawn roller). This then permits the King to step out of the center with Kf1 or O-O-O)
Correct against the Steinitz is 9...Bd6 10.d3 Bd7! (To keep the e6 square for the Knight on a5) 11.Ng1 Qb8!! so that a Knight hit on d6 can be met with Bc7. More importantly, Black forces White to deal with the hit on the b-pawn. If Black plays b3, then he has to be concerned about ideas like a5/a4. However, Nbd2/Nb3 is bad because it slows down the pawn roller on the Queenside, so Black wins on the Kingside.
The Rook isn't trapped because it has a Rook lift on the seventh or sixth.
In the Steininz, White only wins when Black rushes in; the correct way to beat White is to stay in Universal mode on the Kingside (i.e. all of your pieces are behind your pawn wall, push them forward in a coordinated manner until you win something big) and Classical mode on the Queenside (active piece play), deny White space, and then use Karpov's boa constrictor style.
MNb wrote on 01/10/09 at 19:50:58:
micawber wrote on 01/10/09 at 12:08:14:
Congrats Sloughter,
After a great many tries, you did produce a small innovation.
In fact he produced another one. The advantage of the trial and error method is that it sometimes delivers something useful, even if the inventor does not realize it himself.
4.Ng5 d5 5.exd5 b5 6.c3 Nd4 7.Bf1 Nxd5 8.Ne4 Ne6 9.d4 exd4 10.Bxb5+ Qxd7 11.Qa4 is a small improvement on 10.Bxb5+ Bd7 11.Qa4 Ndf4 12.d4.
By far not enough to justify "8...Ne6" +-, but it is something.
8...Ne6 9.d4 exd4 10.Bxb5+ Qxd7 11.Qa4 Ndf4 (but Black might have better) 12.g3 Nd3ch 13.Ke2 Nxc1ch 14.Rxc1 Rb8 (FM Dikkie), but this is probably not the last word.