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Very Hot Topic (More than 25 Replies) C57-C59: What to do against 4.Ng5 in 2 knights? (Read 104121 times)
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Re: What to do against 4.Ng5 in the two knights?
Reply #71 - 03/04/11 at 08:29:49
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Do any strong players actually think white has a clear advantage after 8. Qf3? I have never seen this advocated anywhere else... most of my 2N books remark is unclear or plus for black thus stating why white should prefer different lines like Be2 Bd3 stuff.
  
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Re: What to do against 4.Ng5 in the two knights?
Reply #70 - 03/04/11 at 04:10:55
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SWJediknight wrote on 03/03/11 at 12:36:41:
I wouldn't recommend placing too much trust in Fritz's evaluations in such a gambit line.  Quite often in unbalanced positions Fritz assesses the position as being strongly in favour of one side, only for the assessment to drop towards equal when you push it into the recommended lines.

Against 8.Qf3 you also have 8...Rb8 and 8...Be7.


Against 8...Rb8 I recommend:

8...Rb8
9.Be2 h6 (Be7 10.Nc3 O-O 11.Qg3 Nd5 12.d4 f6 13.Nge4 Nxc3 14.Bh6 Rf7 15.bxc3 Bf5 16.dxe5 fxe5 ((Bxe4?? 17.e6+-)) 17.Ng5 Bxg5 18.Bxg5 +/-)
10.Ne4 Nd5
11.Nbc3 Nf4
12.d3 Be7
13.a3 O-O
14.Bxf4 exf4
15.Rb1 & White has a clear edge.

There are other choices but none seem to equalize.
  
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Re: What to do against 4.Ng5 in the two knights?
Reply #69 - 03/03/11 at 12:36:41
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I wouldn't recommend placing too much trust in Fritz's evaluations in such a gambit line.  Quite often in unbalanced positions Fritz assesses the position as being strongly in favour of one side, only for the assessment to drop towards equal when you push it into the recommended lines.

Against 8.Qf3 you also have 8...Rb8 and 8...Be7.
  
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Re: What to do against 4.Ng5 in the two knights?
Reply #68 - 03/03/11 at 12:08:28
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sloughter wrote on 02/19/11 at 14:42:41:
ArKheiN wrote on 02/19/11 at 13:09:36:
The real test of the Fritz-Ulvestad is not 8.Ne4 but 8.cxd4! with all lines being about +/- at the moment, until someone show me I am wrong. But the main line with ..Na5 is still the line to beat.


There are a number of tries for Black in the 5...Na5 lines so I will attempt to prune them one by one. After 5...Na5 White should continue 6.Bb5ch c6 7.dxc6 bxc6 8.Qf3! I will provide the score of some games I have played against Fritz 12. The only variation where Black gets equalizing chances is 8...Be7! Everything else looks pretty good for Black. Against Fritz 12 here, play rapidly became equal after 9.Bd3! (Forced). Everything else loses. I will provide the score of the game later. For now here is a line for White that gives him a slight plus in the 8...h6 line. Here is a game where I played Fritz 12 120'40 60'20 '30.

8.Qf3 h6 9.Ne4 Nd5 10.Ba4! (This makes it difficult for Black to equalize) Be7 11.d3 O-O 12.O-O f5 13.Ng3 Be6 14.Nc3 Rb8 15.Bb3 The point the Black Rook on b8 is a problem for White if he can't develop his Queen Bishop. By shielding the b-file White can develop normally + get the benefit of the open a-file. 15...Qd7 16.Qe2 Nxb3 17.axb3 Bd6 18.Bd2 Nb4 19.Rfc1 c5 20.f3 Rf7 21.Nf1 Nc6 22.Qe1 Qc7 23.Be3 Nd4 24.Kh1 Be7 & Black is trying to find a plan. White is slightly better and must figure out a way to mobilize his Queenside pawns. Whether g5 is playable is problematic. If Black can't get in g5 he is just worse.


This is the line.
  
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Re: What to do against 4.Ng5 in the two knights?
Reply #67 - 03/03/11 at 11:59:59
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Fromper wrote on 03/02/11 at 18:44:00:
sloughter wrote on 03/02/11 at 18:09:47:
TN wrote on 02/27/11 at 13:21:36:
sloughter wrote on 02/27/11 at 10:00:03:
Jonathan Tait wrote on 02/26/11 at 18:01:21:
sloughter wrote on 02/26/11 at 11:23:49:

You have to treat 6...Qf8 a little differently from 6...Rf8 i.e. 7.O-O! d6 8.d3 Bg4 9.Nf3 Nd4 10.Nbd2 Nh5 11.c3 Nxf3ch 12.Nxf3 Qf6 13.Bg5! Qxg5 14.Nxg5 Bxd1 15.Raxd1 +-


12...Qf6 is a mistake. Black should take on f3 and then clamp down on the f4-square. White's extra pawn doesn't have much significance with the doubled f-pawns fixed and backwards.


Agreed, but White can improve:


8.Nc3! Bg4 9.Nd5ch! Kd8 10.Nxf6! Bxd1 11.Ne6ch +-


Remind me sloughter, what was your 'refutation' of 4...d5 5.ed5 Na5 6.Bb5 c6 7.dc6 bc6?


8.Qf3 or 8.Be2 are possible ways. As far as 8.Qf3 cxb5, look at earlier posts where I was able to document advantage White. It takes time and exhaustive analysis to prove each branch is favorable to White. The 6.Bb5ch Bd7 line, for instance, is very difficult to analyze to a clear plus just because Black has no pawn weaknesses after c6 & can restrain any ability of White to create a passed pawn for a long time. To "prove" a win would take dozens of additional precise moves.

Other lines of the TKD will be covered on other posts.

After 8. Qf3, cxb5 isn't the book move. According to the database at 365chess.com, there are actually 7 other moves that black has played more often than that. So proving that one move to be inferior isn't any sort of refutation of the entire line. IIRC, Davies recommendation in "Play 1 e4 e5!" is 8. ... h6, though I may be confusing lines, since I don't have the book in front of me and haven't studied this line that extensively.


On page one I gave a game where I got an advantage against Fritz12; whether Black can improve is unclear. Well into the middlegame, White still has his pawn and Fritz 12 couldn't demonstrate any initiative for the pawn. White appears to have a slight plus against 8.Qf3 h6.
  
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Re: What to do against 4.Ng5 in the two knights?
Reply #66 - 03/02/11 at 18:44:00
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sloughter wrote on 03/02/11 at 18:09:47:
TN wrote on 02/27/11 at 13:21:36:
sloughter wrote on 02/27/11 at 10:00:03:
Jonathan Tait wrote on 02/26/11 at 18:01:21:
sloughter wrote on 02/26/11 at 11:23:49:

You have to treat 6...Qf8 a little differently from 6...Rf8 i.e. 7.O-O! d6 8.d3 Bg4 9.Nf3 Nd4 10.Nbd2 Nh5 11.c3 Nxf3ch 12.Nxf3 Qf6 13.Bg5! Qxg5 14.Nxg5 Bxd1 15.Raxd1 +-


12...Qf6 is a mistake. Black should take on f3 and then clamp down on the f4-square. White's extra pawn doesn't have much significance with the doubled f-pawns fixed and backwards.


Agreed, but White can improve:


8.Nc3! Bg4 9.Nd5ch! Kd8 10.Nxf6! Bxd1 11.Ne6ch +-


Remind me sloughter, what was your 'refutation' of 4...d5 5.ed5 Na5 6.Bb5 c6 7.dc6 bc6?


8.Qf3 or 8.Be2 are possible ways. As far as 8.Qf3 cxb5, look at earlier posts where I was able to document advantage White. It takes time and exhaustive analysis to prove each branch is favorable to White. The 6.Bb5ch Bd7 line, for instance, is very difficult to analyze to a clear plus just because Black has no pawn weaknesses after c6 & can restrain any ability of White to create a passed pawn for a long time. To "prove" a win would take dozens of additional precise moves.

Other lines of the TKD will be covered on other posts.

After 8. Qf3, cxb5 isn't the book move. According to the database at 365chess.com, there are actually 7 other moves that black has played more often than that. So proving that one move to be inferior isn't any sort of refutation of the entire line. IIRC, Davies recommendation in "Play 1 e4 e5!" is 8. ... h6, though I may be confusing lines, since I don't have the book in front of me and haven't studied this line that extensively.
  

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Re: What to do against 4.Ng5 in the two knights?
Reply #65 - 03/02/11 at 18:09:47
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TN wrote on 02/27/11 at 13:21:36:
sloughter wrote on 02/27/11 at 10:00:03:
Jonathan Tait wrote on 02/26/11 at 18:01:21:
sloughter wrote on 02/26/11 at 11:23:49:

You have to treat 6...Qf8 a little differently from 6...Rf8 i.e. 7.O-O! d6 8.d3 Bg4 9.Nf3 Nd4 10.Nbd2 Nh5 11.c3 Nxf3ch 12.Nxf3 Qf6 13.Bg5! Qxg5 14.Nxg5 Bxd1 15.Raxd1 +-


12...Qf6 is a mistake. Black should take on f3 and then clamp down on the f4-square. White's extra pawn doesn't have much significance with the doubled f-pawns fixed and backwards.


Agreed, but White can improve:


8.Nc3! Bg4 9.Nd5ch! Kd8 10.Nxf6! Bxd1 11.Ne6ch +-


Remind me sloughter, what was your 'refutation' of 4...d5 5.ed5 Na5 6.Bb5 c6 7.dc6 bc6?


8.Qf3 or 8.Be2 are possible ways. As far as 8.Qf3 cxb5, look at earlier posts where I was able to document advantage White. It takes time and exhaustive analysis to prove each branch is favorable to White. The 6.Bb5ch Bd7 line, for instance, is very difficult to analyze to a clear plus just because Black has no pawn weaknesses after c6 & can restrain any ability of White to create a passed pawn for a long time. To "prove" a win would take dozens of additional precise moves.

Other lines of the TKD will be covered on other posts.
  
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Re: What to do against 4.Ng5 in the two knights?
Reply #64 - 02/28/11 at 12:53:40
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sloughter wrote on 02/28/11 at 11:22:38:
TN wrote on 02/27/11 at 13:21:36:
sloughter wrote on 02/27/11 at 10:00:03:
Jonathan Tait wrote on 02/26/11 at 18:01:21:
sloughter wrote on 02/26/11 at 11:23:49:

You have to treat 6...Qf8 a little differently from 6...Rf8 i.e. 7.O-O! d6 8.d3 Bg4 9.Nf3 Nd4 10.Nbd2 Nh5 11.c3 Nxf3ch 12.Nxf3 Qf6 13.Bg5! Qxg5 14.Nxg5 Bxd1 15.Raxd1 +-


12...Qf6 is a mistake. Black should take on f3 and then clamp down on the f4-square. White's extra pawn doesn't have much significance with the doubled f-pawns fixed and backwards.


Agreed, but White can improve:


8.Nc3! Bg4 9.Nd5ch! Kd8 10.Nxf6! Bxd1 11.Ne6ch +-


Remind me sloughter, what was your 'refutation' of 4...d5 5.ed5 Na5 6.Bb5 c6 7.dc6 bc6?


There is 'theoretical' refutation and there is practical refutation. A theoretical refutation is one where any advantage, no matter how small, with best play can be converted into a win even if it takes a 1000 moves of best play by both sides. A refutation by a Class D player may be finding checkmate in one move. All other practical wins lie in the middle.

A good illustration of a refutation of a Queen and pawn versus Queen ending is when I think it was IM Jerermy Silman (?) was a pawn up in a Queen and pawn versus Queen ending. The computer claimed that he had a checkmate in 83 moves. Silman made a move and the computer promptly claimed checkmate in 87 moves. Thus a theoretical win for a computer in a Queen and pawn ending is always favorable to a computer over a human and what constitutes a refutation depends entirely on whether you are referring to a computer refutation or a human refutation.

When you hear the phrase that White is on the better side of the draw, this has no meaning in a theoretical sense, but does so in a practical sense.

I think in the future that it will be generally regarded that White has a slight theoretical plus in the TKD (The first move advantage) but that the wins will take over 100 moves to prove in many examples. For example to prove a win in the line 5...Na5 6.Bb5ch Bd7, the line that it will take an extremely long time to win, White will win the heavy piece ending (the minors will oppose one another and they will eventually all be chopped off), but then White has to try to demonstrate in a heavy piece ending that the extra pawn matters.

The winnning procedure will consist of pushing the Queenside pawns slowly, rearranging the majors, eventually creating a passed pawn and then create a target on the Kingside. Then using threats on both sides of the board White will be able maybe 60-80 moves ahead to Queen a pawn.

The extra pawn is a theoretical win in this opening but an incredibly difficult win for a human player in the heavy piece ending but a simple practical win for a World Class computer.


In other words, you don't have a refutation for 5...Na5.

  

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Re: What to do against 4.Ng5 in the two knights?
Reply #63 - 02/28/11 at 11:22:38
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TN wrote on 02/27/11 at 13:21:36:
sloughter wrote on 02/27/11 at 10:00:03:
Jonathan Tait wrote on 02/26/11 at 18:01:21:
sloughter wrote on 02/26/11 at 11:23:49:

You have to treat 6...Qf8 a little differently from 6...Rf8 i.e. 7.O-O! d6 8.d3 Bg4 9.Nf3 Nd4 10.Nbd2 Nh5 11.c3 Nxf3ch 12.Nxf3 Qf6 13.Bg5! Qxg5 14.Nxg5 Bxd1 15.Raxd1 +-


12...Qf6 is a mistake. Black should take on f3 and then clamp down on the f4-square. White's extra pawn doesn't have much significance with the doubled f-pawns fixed and backwards.


Agreed, but White can improve:


8.Nc3! Bg4 9.Nd5ch! Kd8 10.Nxf6! Bxd1 11.Ne6ch +-


Remind me sloughter, what was your 'refutation' of 4...d5 5.ed5 Na5 6.Bb5 c6 7.dc6 bc6?


There is 'theoretical' refutation and there is practical refutation. A theoretical refutation is one where any advantage, no matter how small, with best play can be converted into a win even if it takes a 1000 moves of best play by both sides. A refutation by a Class D player may be finding checkmate in one move. All other practical wins lie in the middle.

A good illustration of a refutation of a Queen and pawn versus Queen ending is when I think it was IM Jerermy Silman (?) was a pawn up in a Queen and pawn versus Queen ending. The computer claimed that he had a checkmate in 83 moves. Silman made a move and the computer promptly claimed checkmate in 87 moves. Thus a theoretical win for a computer in a Queen and pawn ending is always favorable to a computer over a human and what constitutes a refutation depends entirely on whether you are referring to a computer refutation or a human refutation.

When you hear the phrase that White is on the better side of the draw, this has no meaning in a theoretical sense, but does so in a practical sense.

I think in the future that it will be generally regarded that White has a slight theoretical plus in the TKD (The first move advantage) but that the wins will take over 100 moves to prove in many examples. For example to prove a win in the line 5...Na5 6.Bb5ch Bd7, the line that it will take an extremely long time to win, White will win the heavy piece ending (the minors will oppose one another and they will eventually all be chopped off), but then White has to try to demonstrate in a heavy piece ending that the extra pawn matters.

The winnning procedure will consist of pushing the Queenside pawns slowly, rearranging the majors, eventually creating a passed pawn and then create a target on the Kingside. Then using threats on both sides of the board White will be able maybe 60-80 moves ahead to Queen a pawn.

The extra pawn is a theoretical win in this opening but an incredibly difficult win for a human player in the heavy piece ending but a simple practical win for a World Class computer.
  
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Re: What to do against 4.Ng5 in the two knights?
Reply #62 - 02/27/11 at 13:21:36
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sloughter wrote on 02/27/11 at 10:00:03:
Jonathan Tait wrote on 02/26/11 at 18:01:21:
sloughter wrote on 02/26/11 at 11:23:49:

You have to treat 6...Qf8 a little differently from 6...Rf8 i.e. 7.O-O! d6 8.d3 Bg4 9.Nf3 Nd4 10.Nbd2 Nh5 11.c3 Nxf3ch 12.Nxf3 Qf6 13.Bg5! Qxg5 14.Nxg5 Bxd1 15.Raxd1 +-


12...Qf6 is a mistake. Black should take on f3 and then clamp down on the f4-square. White's extra pawn doesn't have much significance with the doubled f-pawns fixed and backwards.


Agreed, but White can improve:


8.Nc3! Bg4 9.Nd5ch! Kd8 10.Nxf6! Bxd1 11.Ne6ch +-


Remind me sloughter, what was your 'refutation' of 4...d5 5.ed5 Na5 6.Bb5 c6 7.dc6 bc6?
  

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Re: What to do against 4.Ng5 in the two knights?
Reply #61 - 02/27/11 at 12:30:23
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sloughter wrote on 02/27/11 at 10:00:03:
Agreed, but White can improve:

8.Nc3! Bg4 9.Nd5ch! Kd8 10.Nxf6! Bxd1 11.Ne6ch +-


I've always played 8...Nd4!? there; e.g.

[Event "corr ICCF thematic"]
[Date "1996.??.??"]
[White "Haas, B."]
[Black "Tait, J."]
[Result "1/2-1/2"]
[ECO "C57"]

1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 Bc5 5. Bxf7+ Ke7 6. Bb3 Qf8 7. O-O d6 8. Nc3 Nd4 9. h3 c6 10. d3 Nd7 11. Ne2 Nxb3 12. axb3 Qf6 13. Nf3 Kf7 14. c3 Rf8 15. d4 Bb6 16. dxe5 dxe5 17. Ng3 Kg8 18. Nf5 Nc5 19. Bg5 Qe6 20. Be7 Nxe4 21. Bxf8 Qxf5 22. Bb4 Be6 23. Qc2 Qf4 24. Ba5 Bxh3 25. Ne1 Nd2 26. Bxb6 Bxg2 27. Ra4 e4 28. Bc7 Qg4 29. Qxd2 Bf3+ 1/2-1/2

A strange but interesting game.
  

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Re: What to do against 4.Ng5 in the two knights?
Reply #60 - 02/27/11 at 10:00:03
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Jonathan Tait wrote on 02/26/11 at 18:01:21:
sloughter wrote on 02/26/11 at 11:23:49:

You have to treat 6...Qf8 a little differently from 6...Rf8 i.e. 7.O-O! d6 8.d3 Bg4 9.Nf3 Nd4 10.Nbd2 Nh5 11.c3 Nxf3ch 12.Nxf3 Qf6 13.Bg5! Qxg5 14.Nxg5 Bxd1 15.Raxd1 +-


12...Qf6 is a mistake. Black should take on f3 and then clamp down on the f4-square. White's extra pawn doesn't have much significance with the doubled f-pawns fixed and backwards.


Agreed, but White can improve:

8.Nc3! Bg4 9.Nd5ch! Kd8 10.Nxf6! Bxd1 11.Ne6ch +-
  
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Re: What to do against 4.Ng5 in the two knights?
Reply #59 - 02/26/11 at 18:03:34
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Jan Gustafsson has played 4.Ng5 d5 5.exd5 Na5 6.Bb5+ c6 with Black today in the German Bundesliga and won the game. 

Perhaps in the training session with Svidler last week (see his blog) he has been convinced about Blacks chances, since on his DVD he had expressed some doubts if Black gets enough compensation.

Or he simply wanted to avoid the opponents preparation. Tongue
  
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Re: What to do against 4.Ng5 in the two knights?
Reply #58 - 02/26/11 at 18:01:21
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sloughter wrote on 02/26/11 at 11:23:49:

You have to treat 6...Qf8 a little differently from 6...Rf8 i.e. 7.O-O! d6 8.d3 Bg4 9.Nf3 Nd4 10.Nbd2 Nh5 11.c3 Nxf3ch 12.Nxf3 Qf6 13.Bg5! Qxg5 14.Nxg5 Bxd1 15.Raxd1 +-


12...Qf6 is a mistake. Black should take on f3 and then clamp down on the f4-square. White's extra pawn doesn't have much significance with the doubled f-pawns fixed and backwards.
  

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Re: What to do against 4.Ng5 in the two knights?
Reply #57 - 02/26/11 at 12:51:56
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walkingterrapin wrote on 02/25/11 at 18:58:17:
You basically just win after 4. Ng5.  That line is awful for white.  they should try the max lange or transpose to the scotch gambit.

Conversely I was under the impression that 4.Ng5! was doing pretty well at high levels- see the serious problems Black faces in the line 4...d5 5.exd5 Nd4.
  
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