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If you truly don't think you will ever reach 1800 (whyever that would be), I think this is already way too much material; let alone do you need more. I'm at that level, and I know basic pawn endings (KP vs K, "The outside passer wins", "Connected Passers are god"), to put Rooks on the 7th, that King+Bishop+Pawn vs King is draw if its a wrong coloured promotion square and a rook pawn, how to win Queen vs King+PawnOnThe7th -- and that's about it. I barely ever reach endgames in the first place (or if, then ones where I'm 3 pawns up or a piece down or somesuch, where knowing endgames or not doesn't really change the outcome of the game), so even those few things I know don't tend to come into play too often -- and outside of Rapid/Blitz, it's generally possible to calculate your way around to a decent continuation. Depending on your opening repertoire, general playstyle, etc that may be different for you, but the general gist stays the same - getting some opening knowledge, positional understanding, and tactics tactics tactics is wayyyy more important than any kind of theoretical (or practical) endgame knowledge IMO; as those things will actually be useful in every game, while endgames you may practice for endless hours and then never reach. Endgames become important when you (and your opponents) actually make so few errors in the earlier parts of the game that you regularly reach them, AND your opponents actually know enough about them that you need to keep pace (ie if you don't know how to draw KR vs KRP, but your opponents also don't know how to win KRP vs KR, the lack of knowledge doesn't really hurt you); which from my experience isn't the case until a good bit beyond 2000+.
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