Page Index Toggle Pages: 1 2 [3] 4 5 6
Topic Tools
Very Hot Topic (More than 25 Replies) World Correspondence Chess Championship (Read 27264 times)
brabo
God Member
*****
Offline


Welcome chessfriend

Posts: 1073
Joined: 02/02/07
Re: World Correspondence Chess Championship
Reply #54 - 12/20/22 at 08:50:55
Post Tools
Jonathan Tait wrote on 12/19/22 at 17:26:02:
I know from the outset that, if the opening is sound and all my opponent's subsequent moves are approved by Stockfish, there's virtually no chance I'm going to win.

Why do you uberhaupt still play such correspondence games? Wouldn't it make more sense just to select yourself an opening and play it out without any involvement of other players. That is how I do and is a much more time/ cost efficient method to produce quality games.
  
Back to top
WWW  
IP Logged
 
Confused_by_Theory
God Member
*****
Offline


I Love ChessPublishing!

Posts: 662
Location: Europe
Joined: 05/13/15
Gender: Male
Re: World Correspondence Chess Championship
Reply #53 - 12/19/22 at 22:00:14
Post Tools
Hi.

The indicator of someone making valuable human input in present day correspondence would be someone having overall good win percentage for white. The indicator of someone making valuable human input vs. someone playing only computer suggestions is different. It would be something like a player having multiple wins across different computer choice lines and strictly speaking with opponents having made sure to play exclusively computer suggested moves all the way. 

Even if say some über talented, hard working, player manages to outwit the computer in some previously computer recommended "safe" line to win, it doesn't really mean much on it's own. Simply that the computer was not able to draw that one line. If such would be replicated for multiple other lines considered automatically drawable for the computer it would be a more interesting scenario. That could really prompt major re-evaluation of computer ability. If some player really was at that level in current day correspondence chess we probably would have known about him or her though.

Have a nice day.
/ CbT
  
Back to top
 
IP Logged
 
cathexis
God Member
*****
Offline


No matter where you go,
there you are.

Posts: 667
Location: Stafford, Virginia USA
Joined: 03/03/20
Gender: Male
Re: World Correspondence Chess Championship
Reply #52 - 12/19/22 at 19:05:41
Post Tools
FWIW,

Quote:
"More than ambition, more than ability, it is rules that limit contribution; rules are the lowest common denominator of human behavior. They are a substitute for rational thought." 
Admiral Hyman Rickover, 
(Father of the U.S. Nuclear Navy) 


Of course, you can always find a reason to quibble with any blanket statement. Yet, I still find the above quote apt at times.
  
Back to top
 
IP Logged
 
trw
YaBB Moderator
*****
Offline


I Love ChessPublishing!

Posts: 1414
Joined: 05/06/08
Gender: Male
Re: World Correspondence Chess Championship
Reply #51 - 12/19/22 at 18:59:28
Post Tools
Kerangali wrote on 12/19/22 at 17:44:39:
Too bad the sentence was truncated. The whole assumption is:
People playing in high-level CC tournaments can't do without computers and chess database & software. As such, they likely have e-mail access and should no longer be allowed huge postal delays per move. Also, I guess ICCF has a site where moves can be posted and timestamped if some people can't use e-mail?



Not sure what you're getting at, ICCF has been using email (if you want) for over 20 years; still have to login to the website to make a move. Not sure if there are any snail mail events anymore (there might be... I haven't checked).
  
Back to top
 
IP Logged
 
Kerangali
Full Member
***
Offline


I am every one and every
zero

Posts: 175
Joined: 02/12/22
Re: World Correspondence Chess Championship
Reply #50 - 12/19/22 at 17:44:39
Post Tools
Too bad the sentence was truncated. The whole assumption is:
People playing in high-level CC tournaments can't do without computers and chess database & software. As such, they likely have e-mail access and should no longer be allowed huge postal delays per move. Also, I guess ICCF has a site where moves can be posted and timestamped if some people can't use e-mail?
  
Back to top
 
IP Logged
 
Jonathan Tait
God Member
*****
Offline



Posts: 617
Location: Nottingham
Joined: 07/11/06
Re: World Correspondence Chess Championship
Reply #49 - 12/19/22 at 17:26:02
Post Tools
trw wrote on 12/18/22 at 16:28:14:
There is no world where an engine beats a centaur; that has never happened and never will happen.


It happens all the time. For instance:

— engine vs. centaur (weaker engine + human) = loss for the centaur; engine beats weaker engine, and the human is not strong enough to improve it (i.e. same result as if the human was not there at all).

— engine vs. centaur (same engine + less diligent human) = loss for the centaur, because the human's use of the engine is making it less strong (i.e. same result as engine vs. weaker engine).

— engine vs. centaur (same engine, but human makes it play a bad opening) = loss for the centaur because the engine was unable to salvage the human's bad position.

In the latter two cases the centaur is actually weaker because human participation makes the engine less strong than it would be by itself.

That the centaur might be very slightly stronger relies on quite a lot of expertise: that the human knows how to use the engine, does so diligently, and is sensible enough not to overrule it in critical positions.

But note that I said "not significantly stronger" above. I meant that in a mathematical sense; i.e. there's no significant statistical difference; i.e. even in a best case scenario the centaur is hardly any stronger.

To put it in personal terms: I'm a CCSIM (title from 20 years ago), currently rated ca. 2200 over the board, and have been analysing with engines for many years. But if a CC game is, say, me + Stockfish vs. 1200 player + Stockfish – a prime example of centaur vs. engine – I know from the outset that, if the opening is sound and all my opponent's subsequent moves are approved by Stockfish, there's virtually no chance I'm going to win.
  

blog inspired by Bronstein's book, but using my own games: http://200opengames.blogspot.co.uk/
Back to top
WWW  
IP Logged
 
an ordinary chessplayer
God Member
*****
Offline


I used to be not bad.

Posts: 1837
Location: Columbus, OH (USA)
Joined: 01/02/15
Re: World Correspondence Chess Championship
Reply #48 - 12/19/22 at 14:35:06
Post Tools
Kerangali wrote on 12/19/22 at 10:34:24:
instant mail delivery

First world assumption.
  
Back to top
 
IP Logged
 
Kerangali
Full Member
***
Offline


I am every one and every
zero

Posts: 175
Joined: 02/12/22
Re: World Correspondence Chess Championship
Reply #47 - 12/19/22 at 10:34:24
Post Tools
Since it's so difficult to achieve these IM/GM norms, one can always consider the Accelerated DeadMan Defense. Hey, this is not an admission of guilt!
It is definitely a problem that current rules reward slow play. Can't the rules be amended so that at least life expectancy is no longer a factor? I think most of the time allowed came from postal era, with distribution delays by the weeks, lost letters, holidays, travels etc.
Since humans with no computer access will be likely outplayed in the greatest events, can't ICCF consider e-mail leagues with rules adapted to instant mail delivery?
  
Back to top
 
IP Logged
 
trw
YaBB Moderator
*****
Offline


I Love ChessPublishing!

Posts: 1414
Joined: 05/06/08
Gender: Male
Re: World Correspondence Chess Championship
Reply #46 - 12/19/22 at 01:23:07
Post Tools
an ordinary chessplayer wrote on 12/19/22 at 00:56:38:
trw wrote on 12/18/22 at 16:28:14:
There is no world where an engine beats a centaur; that has never happened and never will happen. However, many decisive games are lost due to human errors.

I don't understand these two statements together. To my way of thinking, the second statement contradicts the absolutist first statement.

One minor detail about centaur play is that technically all correspondence games with any engine input whatsoever are human+engine games. The balance can range from one extreme "the human does almost everything with the engine doing blunder-checking" to the other extreme "the human bookkeeper plays the top engine move every time". How many errors the human introduces is a function of the human's strength and the balance of their contribution. So I think the word never (twice) in the above quote needs some qualifications.

Jonathan Tait wrote on 12/18/22 at 09:17:25:
Stockfish alone will still draw with the centaur – and may even win if the human part goes wrong. Indeed, the crucial WC game (Edwards-Michálek) was lost because the human did something stupid (left his knight en prise).

Even if the human is only doing bookkeeping, the knight can be left en prise. In a similar way, move-typos can creep into chess books and magazines even though all the moves are created using a chess GUI. Actually, the more one relies on technology to produce the answer, the harder it becomes (both psychologically and practically) to detect when the human's process has introduced an error.



Fair points. I accept the correction.  Lips Sealed

The point is that in many cases engines begin shuffling with no plan and no human will lose to such a shuffling engine if he / she can also access an engine.

As for the en prise issue, this can even be a software issue. I lost a game when ICCF had just implemented conditional moves and programmed them incorrectly. It hung my rook. ICCF looked into it and admitted I was right and that I had not hung my rook but by using conditional moves that I had agreed to the programmer's tool and accepted all responsibility for the tool's misprogramming  Cheesy.

In most cases, hanging of a piece is just either A) transposing the move order or B) having the wrong position ever so slightly in your analysis. 

I can say in over 1000 competitive correspondence games that I have committed A once and B once and been the recipient of both A & B one time as well. So "5 games" decisive due to these unforced errors in over 1000 games is not a large number.

What happens far far more often is DMD / time forfeits and is the reason players play slow.

For example, player called John Smith enters a new tournament. John quickly draws his first two games of 13 games. John then time forfeits a game and while the TD is investigating John time forfeits two more games. John has 3 losses and 2 draws. What is the TD to do with the remaining 8 games when he finds out John is dead?

1) Have a player replace them who will most likely hold all 8 games to a draw.
2) Withdraw John and award wins to the 8 remaining games thereby disadvantaging the two players who quickly drew him.
3) Withdraw John and award draws to the 8 remaining games thereby advantaging the 3 people who got time forfeits.
4) Annul all of John's results and remove him from the tournament.
5) Some other solution.

1&2 are the methods that ICCF has chosen (almost at random whether they will implement method 1 or 2). One can argue all day what is most fair and probably it is method 4. However, if you implement method 4 then the ICCF draw rate would go from approximately ~85% to 95%. But this DMD / time forfeit scenario is by and away the most common and comes up in just about every tournament.

The situation is exactly what you imagine; not just morbid but players are punished for playing quickly so even when a draw is *known* then they are encouraged to drag it out for months or often even years.

This situation isn't that different when a player withdraws ala Bock in WCC 32 where the players who drew him early are penalized.

Jonathan Tait wrote on 12/05/22 at 16:24:17:
mattchess wrote on 12/03/22 at 19:43:31:
"Out of the 136 games played in the 32nd World Correspondence Chess Championship, 119 were draws. What’s more, when games are decisive, this is sometimes because of human error.


I tweeted about this...

"Out of the 136 games played (...) 119 were draws." – Except that Bock withdrew, so all his "losses" can be discounted; similarly Neto-Pessoa where Black "resigned" a level position. So out of 119 real results, only *three* were decisive.



Anyways, I don't think the WCC will ever go away or be unimportant but it will continue to be high draws. I think that you will see correspondence become more just a hobby for those not willing to treat it competitively. Even now, most of the ICCF Friendly matches where I play board 1 through 10 are usually decided by those players rated under 1800 who do not even use engines at all.
  
Back to top
 
IP Logged
 
an ordinary chessplayer
God Member
*****
Offline


I used to be not bad.

Posts: 1837
Location: Columbus, OH (USA)
Joined: 01/02/15
Re: World Correspondence Chess Championship
Reply #45 - 12/19/22 at 00:56:38
Post Tools
trw wrote on 12/18/22 at 16:28:14:
There is no world where an engine beats a centaur; that has never happened and never will happen. However, many decisive games are lost due to human errors.

I don't understand these two statements together. To my way of thinking, the second statement contradicts the absolutist first statement.

One minor detail about centaur play is that technically all correspondence games with any engine input whatsoever are human+engine games. The balance can range from one extreme "the human does almost everything with the engine doing blunder-checking" to the other extreme "the human bookkeeper plays the top engine move every time". How many errors the human introduces is a function of the human's strength and the balance of their contribution. So I think the word never (twice) in the above quote needs some qualifications.

Jonathan Tait wrote on 12/18/22 at 09:17:25:
Stockfish alone will still draw with the centaur – and may even win if the human part goes wrong. Indeed, the crucial WC game (Edwards-Michálek) was lost because the human did something stupid (left his knight en prise).

Even if the human is only doing bookkeeping, the knight can be left en prise. In a similar way, move-typos can creep into chess books and magazines even though all the moves are created using a chess GUI. Actually, the more one relies on technology to produce the answer, the harder it becomes (both psychologically and practically) to detect when the human's process has introduced an error.
  
Back to top
 
IP Logged
 
cathexis
God Member
*****
Offline


No matter where you go,
there you are.

Posts: 667
Location: Stafford, Virginia USA
Joined: 03/03/20
Gender: Male
Re: World Correspondence Chess Championship
Reply #44 - 12/18/22 at 22:28:38
Post Tools
Wow! Pretty grim. I think I'd rather have a life.

Thx!
  
Back to top
 
IP Logged
 
trw
YaBB Moderator
*****
Offline


I Love ChessPublishing!

Posts: 1414
Joined: 05/06/08
Gender: Male
Re: World Correspondence Chess Championship
Reply #43 - 12/18/22 at 19:41:32
Post Tools
mattchess wrote on 12/18/22 at 18:54:23:
cathexis wrote on 12/18/22 at 18:46:21:
@ trw,

Could I sidetrack you for a moment? I'm not sure what a deadman defense is and I'd like a more exact definition. I tried googling it but couldn't find anything specific. My guess would be: a playing style of making minor inoffensive moves that fulfill the requirement that you "made a move," but don't follow any particular strategy other than hoping your opponent may err when trying to press for advantage. 

TIA!


ICCF rules address this but it can still be problematic

https://kszgk.com/wp-content/uploads/2022/01/ICCF-Rules-01.01.2022.pdf

2. Extremely slow play in a clearly lost position (the “Dead Man’s Defense”): Extremely slow play in a clearly lost position is not proper behaviour in correspondence chess play, and is subject to a warning from the TD, and will result in disciplinary action if it continues or is repeated in other games. This type of extremely slow play has been nicknamed the dead man’s defense (DMD). The defining characteristics are (a) being in a position that appears clearly lost presuming reasonable play AND (b) dramatically slowing play in that specific game. 
Players will be informed when an opponent files a claim concerning the alleged use of a "dead man's defense" (DMD) strategy even when the tournament director (TD) has 
ruled against the claim.
As with any other TD decision, a player has a right to appeal a TD’s decision regarding a DMD claim to the ICCF Appeals Committee within 14 days of the TD’s sending the 
decision to the player.


matt has linked to the official definition.

In ICCF, you can make claims based on the 7 piece tablebase (such as K+B+2P vs K + B of opp color + 1P) but the unofficial DMD would include dead draws such as one I have now with K+B+2P vs K + B of opp color + 2P where a tablebase draw can't be claimed but obviously no progress will ever be made. So the player makes 49 moves then moves a pawn then makes another 49 moves just to make as much time elapse as possible. The hope is that you literally die before a draw can be declared and your death reported such that you flag and they claim a win on time (hence the name the "dead" man defense. A person needs to literally die for this to work).
  
Back to top
 
IP Logged
 
mattchess
Junior Member
**
Offline


I Love ChessPublishing!

Posts: 77
Location: Seattle
Joined: 08/30/13
Re: World Correspondence Chess Championship
Reply #42 - 12/18/22 at 18:54:23
Post Tools
cathexis wrote on 12/18/22 at 18:46:21:
@ trw,

Could I sidetrack you for a moment? I'm not sure what a deadman defense is and I'd like a more exact definition. I tried googling it but couldn't find anything specific. My guess would be: a playing style of making minor inoffensive moves that fulfill the requirement that you "made a move," but don't follow any particular strategy other than hoping your opponent may err when trying to press for advantage. 

TIA!


ICCF rules address this but it can still be problematic

https://kszgk.com/wp-content/uploads/2022/01/ICCF-Rules-01.01.2022.pdf

2. Extremely slow play in a clearly lost position (the “Dead Man’s Defense”): Extremely slow play in a clearly lost position is not proper behaviour in correspondence chess play, and is subject to a warning from the TD, and will result in disciplinary action if it continues or is repeated in other games. This type of extremely slow play has been nicknamed the dead man’s defense (DMD). The defining characteristics are (a) being in a position that appears clearly lost presuming reasonable play AND (b) dramatically slowing play in that specific game. 
Players will be informed when an opponent files a claim concerning the alleged use of a "dead man's defense" (DMD) strategy even when the tournament director (TD) has 
ruled against the claim.
As with any other TD decision, a player has a right to appeal a TD’s decision regarding a DMD claim to the ICCF Appeals Committee within 14 days of the TD’s sending the 
decision to the player.
  
Back to top
WWW  
IP Logged
 
mattchess
Junior Member
**
Offline


I Love ChessPublishing!

Posts: 77
Location: Seattle
Joined: 08/30/13
Re: World Correspondence Chess Championship
Reply #41 - 12/18/22 at 18:49:26
Post Tools
I believe centaurs to be stronger than engines alone if for no other reason than infinite analysis to depth X alone is not as accurate as expanding analysis through a tree with backsolving (minmax) and going back to a root/node with cached results to re-examine the line.  There are still positions where engines get things wrong in IA due to horizon effects or pruning which that approach by a centaur player mitigates.   

Having said that, in my experience this more frequently translates into positions an engine thinks are "won" being objectively drawn.
  
Back to top
WWW  
IP Logged
 
cathexis
God Member
*****
Offline


No matter where you go,
there you are.

Posts: 667
Location: Stafford, Virginia USA
Joined: 03/03/20
Gender: Male
Re: World Correspondence Chess Championship
Reply #40 - 12/18/22 at 18:46:21
Post Tools
@ trw,

Could I sidetrack you for a moment? I'm not sure what a deadman defense is and I'd like a more exact definition. I tried googling it but couldn't find anything specific. My guess would be: a playing style of making minor inoffensive moves that fulfill the requirement that you "made a move," but don't follow any particular strategy other than hoping your opponent may err when trying to press for advantage. 

TIA!
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 2 [3] 4 5 6
Topic Tools
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo