Steinitz's theories were ridiculed for decades and his dictum, "A pawn is worth a little trouble" did not impress his contemporaries so his theories were largely ignored for many years. I thought the post might like an example of my theories in action, so I played the following King's Indian Defense in my 6.b4 variation. To make it a valid test, I am requiring Fritz 8 to spend at least an hour for each of its moves. Here is the score of the game. Using my theories, I spent a few seconds to a minute or two on each move.
Moody-Fritz 8 120/1 King's Indian Sloughter Variation
1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nge2 O-O 6.b4 c5 7.Rb1 cxb4 (Since Fritz took 2 hours on this move, it must be considered one of the main lines---according to my theories, cxd4 costs Black a tempo and is no better)
8.Rxb4 Nc6 9.Rb1 h6 (A wasted tempo; almost any developing move is better) 10.f3 (A Saemisch) Nd7 11.g3 (A developing move as I define development) Nb6 12.h3 (ditto) Nxc4 (You will note that I made no attempt to defend the pawn because we have transposed to a very favorable variation of either the Dragon Sicilian, or more correctly, a Smith-Morra Gambit i.e. White has played e4, Black, c5. The only difference is that White gets contiguous open b & c-files instead of contiguous open c & d files. This is much better than the Smith-Morra because White has perhaps 3-4 more tempos than the Smith-Morra. The win should be just a matter of technique.
13.Bg2 Rb8 14.O-O b5 15.Kh2 (You will note, as if by Magic (hint) White has the h2 pawn available to him) b4? (Fritz just drives the Knight where it wants to go but sees it is just hanging a pawn for no compensation if it doesn't push it. I played 15.Kh2 because we are in an endgame and my King is one move closer to the center than the Black King. It has the residual benefit of getting out of a potential pin.
You may wonder why I call this an endgame when no pieces have been exchanged. The answer is that for Black to make progress he must contest the center. I am going to own the center so the best he can do is chop wood & emerge with a postitional deficit. My strategy now is to create an outside passed pawn. My little guy on a2 is going to Queen in about 30 moves. The computer cannot assess the danger of the outside passed pawn because it is way over the computer's horizon i.e. it doesn't realize that my King Bishop controls the Queening square so this is going to cost the computer a piece at a minimum and more likely a Rook in 30 moves. If the computer doesn't contest the center, then I will win big material in the middlegame. Unless I make a terrible blunder this should be a routine win for White.
15...b4 (The horizon effect---the pawn is lost no matter what. Just e6 is better to prevent White's next move.) now the computer forces my Knight to go exactly where it wants to go i.e.d5/e3, so that I can gain a tempo and evict the Knight on c4, Fritz's only well placed piece, at the same time.
16.Nd5 +-
sloughter wrote on 01/16/09 at 11:19:30:
It is interesting that you only find good moves for Black. How about finding some with White? You never questioned 5.Nge2 O-O 6.b4!! c5 7.a3?, a critical strategic blunder. With the obvious 7.Rb1! White shuts down all tactical play by Black (The main tactical threat is to meet d5 with Nxe4 and a1 hangs) If you try something like 7...Nc6, I just play b5.
Unless you can find something better, 7...cxb5 is best. White plays 8.Rxb4 & if Nc6, 9.Rb1. I would evaluate the final position as +/- OTB between Grandmasters of equal strength and +- theoretically. Here's why:
White is playing against both Black Bishops. The King Bishop is useless for attacking purposes because there is nothing to attack of any significance on the long diagonal. What does Black do with his Queen Bishop? Bd7? If Black tries b6/Bb7, he has to be afraid of the minority attack a4/a5 for the rest of the game. There are no other squares for the Queen Bishop.
You will note after an eventual d5 by White that Black has lost the key resource c6 contesting the center.
White can continue g3/f3! (You will note that this is a supercharged Saemisch. Like I said, the Saemisch favors White), h3 & White can permanently keep a Knight out of g4. Then I would follow with Rh2/Rf2/Bg2 & maybe Kf1 should Black do something aggressive.
According to my theories (I have never studied Queen pawn openings), this is pattern recognition for me. Now, White wins by advancing a pawn, rearrange his pieces, push another pawn, etc. until he pushes Black off the board.