Page Index Toggle Pages: [1] 2 
Topic Tools
Very Hot Topic (More than 25 Replies) Kinetic Patterns in Reactive Chess (book) (Read 7269 times)
Gene.M
YaBB Newbies
*
Offline


I Love ChessPublishing!

Posts: 1
Location: Seattle WA
Joined: yesterday
Gender: Male
Re: Kinetic Patterns in Reactive Chess (book)
Reply #25 - yesterday at 18:37:42
Post Tools
Hello All,

I stand by the claims in my 2018 book - "Kinetic Patterns in Reactive Chess" (KPiRC, pronounced KAY-perk).
During your turn, the preceding 1 or 2 half-moves DO have concrete relationships to the best candidate moves, and those relationships DO contain clues helpful for efficiently finding the best candidate moves, especially for weak class players who lack strong calculation skills.


[A]
Atomic Effects are Easy but Numerous:
Every move in chess causes numerous "atomic" changes in the position (such as a diagonal line becoming open, plus a rook gaining more vertical mobility, plus some squares having less or more pressure on them, and so on).
Each atom is trivially easy to comprehend, but there are so many atoms that noting them all requires an intentional effort that game analysis proves weak players are failing to apply consistently.


[B]
Repeatable Simple Logical Process:
KPiRC offers a simple repeatable thought process to increase the thoroughness and consistency in noting or cataloging all the atoms of the latest move.


[C]
Relationship Thus Clue:
KPiRC is crammed with data that utterly proves there is almost always a direct relationship between the strongest candidate moves -and- the latest move of your opponent (slight over-simplification here).
When a player notes a simple atomic effect of the opponent's latest move, he is greatly increasing the chance of detecting any strong candidate move that would exploit that atom.


[D]
Reactive Chess is Strong Chess:
Next, when the player chooses the candidate move, after detecting the candidate by noting a given atom, the player is thereby making a directly "reactive" move.
Most chess moves are "factually" reactive, at least in the sense that post-game analysis can see the relationship between a given move -and- the immediately prior move of the opponent.
Show me any "proactive" chess move, and I can almost always show you that the move is also a move that is reactive to the opponent's latest move (or to the player's own previous move).
The reverse perspective, the idea that maybe every reactive move is also a proactive move, is found to be weaker. Not uncommonly, perceiving a particular move as proactive seems more like an illusion.
Proactive Chess is Often an Illusion.


[E]
Deliberately Reactive:
In an additional sense of reactivity, a chess move is also "deliberately" reactive if the player's thought process bothered to note the atomic effects of his opponent's latest move.
But is there even such a thing as a player who ignores his opponent's latest move, and who instead only reassess the entire position to start each of his turns?


[F]
Total Re-Scans are Inefficient for Humans:
Charles Hertan, and Cecil Purdy before him, urged weak players to re-scan anew the entire position at the start of every turn, looking just for "forcing moves", and to ignore the opponent's latest move and its helpful clues (at least until after then entire position was re-scanned).
These re-scans mimic how computer chess engines proceed, as engines pay no attention to any previous moves (except for the right to castle etc). But computer-style analytical processes are a poor fit for humans, who would be inefficient at executing such processes.


[G]
Kinetic Clues:
Computers treat chess as merely a series of static positions on the 64 squares.
But by intentionally utilizing the latest moves at the start of our turn, we leverage the guiding "kinetic" information available to us.


[H]
Kinetic Patterns:
KPiRC catalogs 56 atomic effects that recur endlessly throughout each entire chess game.
Their dimensions include:
* Your opponent's latest completed move ("move-1" or "m-1") versus your own latest completed move (m-2).
* The origin-square versus the destination-square atomic effects of the recent move.
* The nature of the atomic effect, there being 7 (thus the 7-letter acronym "timbals").
Thus 2*4*7 = 56.
For the weak player, improving his ability to easily recognize the 7 atomically simple patterns, in the 8 different contexts, is far more plausible than improving his ability to recognize a couple thousand "positional chunks", which several psychology experiments suggest is the true source of chess experise.


[I]
Calculation Impossible Without Atomics:
KPiRC argues that no player can calculate to any useful depth, or with any accuracy and reliability, until after the player is able to perform atomic analyses on the kinetics or chess moves (including moves foreseen during calculation).
Chess masters perform atomic analyses automatically. They learn these skills much as they learn to play chess blindfolded, meaning not by direct practice on these exact skills, but rather indirectly by deeply understanding all facets of chess.
Weak weekend chess players do not possess these mental automations, and so can benefit more from deliberate conscious steps to assess each atomic effect.



*** With the Kinetic Atomics perspective explained above,
*** these next five sections J,K,L,M,N are among my favorites in KPiRC.


[J]
"Asequential Calulation":
KPiRC explains how strong atomic skills give a player the option of simplifying the calculation task.
They key idea is that calculation can be performed without the heavy burden of the usual strict sequence, which piles ever more changes onto an unmanageable heap which soon topples in our minds.
By incorporating atomic analysis into the overall calculation process, we can simplify the heap, and visit certain atoms, in almost any sequence, to finalize the safety and effectiveness assessments of our calculated line of move.


[K]
True Definition of the Initiative in Chess:
KPiRC examines three games that chess masters analyzed as demonstrating the "initiative" in chess.
Only one of those three games is found to convincingly demonstrate a true initiative, according the kinetic atomic analysis, and we display the evidence visually.
Maintaining a "better position" than your opponent's for several moves is not enough to warrant the label "initiative".


[L]
Kinetics Reveals Playing Style - Tal vs Petrosian:
KPiRC uses kinetic atomic analyses to generate hard data about the style of moves that Tal and Petrosian tended to play.
Then visual graphics are presented to display the hard data.
The graphics do match the commonly accepted descriptions of how the playing styles of M.Tal and T.Petrosian differed.
This matching would not have occurred unless kinetic atomics do capture important truths about chess.


[M]
Memorize a Chess Game:
Perceiving moves as reactions to the latest kinetic atomic clues give the average mid-level class player a surprisingly effective tool should he want to memorize some chess games.
KPiRC shows that chess games are largely chains of reactive moves, and these provide a structure for our memory to grasp onto.
In this particular type of chain, each link provides a clue to remembering the next move.


[N.1]
Refutation of One de la Maza Claim:
Jacob Aagaard, in his 2001 book Excelling At Chess, lamented what he perceived as a trend toward over-emphasizing what calculation alone can do for you during your chess games. Aagaard wrote (page 9)...
"They have a belief that they should calculate better, but ... it would not do you that much good anyway, unless you really know what to calculate."
Then in his 2002 book Rapid Chess Improvement (pages 14-15), Michael de la Maza wrote...
"This is a key lesson: all of the positional knowledge in the world is worth less than the ability to see one [more] move ahead."
[N.2]
I devised a way to rigorously test de la Maza's claim.
From the resulting hard data, I generated a visual graph that casts strong doubt on de la Maza's claim.



*** Closing comments


[O]
Obviously KPiRC does not claim that the Kinetic Atomic perspective on chess is the only "right" perspective. There are handfuls of delightfully varied perspectives described in books by Aron Nimzovitch, John Watson, Cecil Purdy, Arthur van de Oudeweetering, Ian Anderson, Jonathan Rowson, Jeremy Silman, Michael de la Maza, and many others.
The perspectives of Jeremy Silman versus Michael de la Maza famously clashed, but mostly the various perspectives do not contradict each other, and Kinetic Atomics do not contradict any other perspective.
KPiRC is as much a book about Chess Philosophy as it is a provider of practical advice for winning a chess game.
Yet, if your opponent reliably performs the kinetic atomic analysis turn after turn (consciously or subconsciously/automatically), and you do not perform it, then you will lose.


[P]
Even a half-hearted effort at post-game analysis of chess games between middling class-level players reveals proof that these players lack reliable skills in simple kinetic atomics.



Thanks.
Gene Milener

CastleLong.com

.
  
Back to top
 
IP Logged
 
cathexis
God Member
*****
Offline


No matter where you go,
there you are.

Posts: 662
Location: Stafford, Virginia USA
Joined: 03/03/20
Gender: Male
Re: Kinetic Patterns in Reactive Chess (book)
Reply #24 - 04/23/23 at 20:30:56
Post Tools
It seems the 2 most active topics on the General board are increasingly devolving ("increasingly devolving"?) into discussions of semantics and/or syntax (syntax as in independent vs. dependent clauses. Dink and AOC are talking. An assassin takes aim and fires, killing Dink. AOC says, "I stand up, you must die." Independent or dependent?).

This is proof of one important chess fact: Magnus is not playing in the Championship.
  
Back to top
 
IP Logged
 
Dink Heckler
God Member
*****
Offline


Love-Forty

Posts: 900
Joined: 02/01/07
Gender: Male
Re: Kinetic Patterns in Reactive Chess (book)
Reply #23 - 04/23/23 at 19:57:33
Post Tools
Can't comment on the French, but I see the German and English phrases as somewhat different.

'Having said A, you must say B' implies there's a logical progression that must be followed in order to make sense of the situation - the logic of the position etc.

'In for a penny, in for a pound' implies that once you have committed to an undertaking, one is determined to see it through regardless of the (escalating) stakes.
  

'Am I any good at tactics?'
'Computer says No!'
Back to top
 
IP Logged
 
an ordinary chessplayer
God Member
*****
Offline


I used to be not bad.

Posts: 1811
Location: Columbus, OH (USA)
Joined: 01/02/15
Re: Kinetic Patterns in Reactive Chess (book)
Reply #22 - 04/23/23 at 16:04:57
Post Tools
an ordinary chessplayer wrote on 01/26/23 at 02:23:19:
"Having said A, you must say B."

I just saw this again.

Quote:
Rolf Schwarz wrote:
"Wer A sagt, muß auch B sagen", pflegte Tartakower zu philosophieren. 
--Schwarz (1966) Handbuch der Schach-Eröffnungen Band 22: Caro-Kann, pg.14

Searching online just now, wiktionary has the same thing in several other languages ( https://et.wiktionary.org/wiki/wer_A_sagt,_muss_auch_B_sagen ), and the search engine also offers the clearly fallacious:
  • English : In for a penny, in for a pound.
  • French : Quand le vin est tiré, il faut le boire.
https://en.wiktionary.org/wiki/in_for_a_penny,_in_for_a_pound

But are those equivalent?
  
Back to top
 
IP Logged
 
cathexis
God Member
*****
Offline


No matter where you go,
there you are.

Posts: 662
Location: Stafford, Virginia USA
Joined: 03/03/20
Gender: Male
Re: Kinetic Patterns in Reactive Chess (book)
Reply #21 - 01/28/23 at 01:06:44
Post Tools
Smiley Smiley
  
Back to top
 
IP Logged
 
Kerangali
Full Member
***
Offline


I am every one and every
zero

Posts: 175
Joined: 02/12/22
Re: Kinetic Patterns in Reactive Chess (book)
Reply #20 - 01/27/23 at 16:59:30
Post Tools
You can search Tommy Guerrero Road to knowhere on youtube or other music sites, very cool music. Awesome pun indeed!
I am every one and every zero comes (afaik) from King Gizzard And The Wizard Lizard (KGATWL), a fantastic australian band, very creative and quite energetic.
  
Back to top
 
IP Logged
 
an ordinary chessplayer
God Member
*****
Offline


I used to be not bad.

Posts: 1811
Location: Columbus, OH (USA)
Joined: 01/02/15
Re: Kinetic Patterns in Reactive Chess (book)
Reply #19 - 01/27/23 at 14:59:49
Post Tools
cathexis wrote on 01/27/23 at 14:17:36:
Quote:
knowhere


If that was wasn't a typo for "nowhere" it was a brilliant pun.

Fixed that for you.
  
Back to top
 
IP Logged
 
cathexis
God Member
*****
Offline


No matter where you go,
there you are.

Posts: 662
Location: Stafford, Virginia USA
Joined: 03/03/20
Gender: Male
Re: Kinetic Patterns in Reactive Chess (book)
Reply #18 - 01/27/23 at 14:17:36
Post Tools
Quote:
knowhere


If that was a typo for "nowhere" it was a brilliant pun.
  
Back to top
 
IP Logged
 
Kerangali
Full Member
***
Offline


I am every one and every
zero

Posts: 175
Joined: 02/12/22
Re: Kinetic Patterns in Reactive Chess (book)
Reply #17 - 01/26/23 at 20:24:44
Post Tools
I see. Why bother with your opponent's future move(s) when all the answers are in the move(s) already played?
We're on a road to knowhere.
  
Back to top
 
IP Logged
 
an ordinary chessplayer
God Member
*****
Offline


I used to be not bad.

Posts: 1811
Location: Columbus, OH (USA)
Joined: 01/02/15
Re: Kinetic Patterns in Reactive Chess (book)
Reply #16 - 01/26/23 at 18:15:32
Post Tools
I have said the chess philosopher should have considered future moves. I overlooked that he did...

Quote:
Milener wrote:
Any atomic analysis of chess kinetics shows emphatically that usually the best move is strongly related to both the opponent's latest move, and to his upcoming reply. But you while your clock ticks, you know only the opponent's previous move, not what his reply will be. Therefore, it is natural that grandmaster moves come from reacting to the opponent's latest move, and not from proactively interacting with whatever reply the opponent might later make.

That's a funny lens for looking at chess moves. I'm pretty sure GMs worry a lot about whatever reply the opponent might later make.

Humans can play like computers, but it requires a lot of effort. Computers don't get tired, but humans do, and then they start making "uncharacteristic" errors. In round seven at Tata Steel, Maghsoodloo vs Caruana was a tough 106-moves draw lasting seven hours. In round eight, they both lost due to blunders. 

Caruana vs Carlsen
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
*
22.Bc2? Qd5! -+ 23.Re2 Rb4 d4 falls, and it's over (0:1,33)

Gukesh vs Maghsoodloo
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
* * * * * * * *
*
42...Kg6? 43.g4! +- (1:0,49) because of 43...Ng3+ 44.Qxg3 Qxg3 45.Be4+.

Humans do better playing by heuristics, because they save the calculation effort for when it is really needed. "What did my opponent's last move give me that I didn't have before" is a perfectly reasonable question to ask. A critical difference between Caruana and Carlsen is that Caruana had the position after Bb3-c2 in his mind, whereas Carlsen had it on the board. Ordinarily that wouldn't matter, but Caruana was tired.

Even so, I still think stateless play is preferable. It's true that Bb3-c2 gave up old squares (e.g. d5), but it also attacked new squares. So it requires some judgment to know which is more important, which implies looking at the whole position. What I like about the stateless idea is that it means looking at the position with "fresh eyes". It's somewhat like the weather. You make a plan based on the forecast. They are amazingly accurate these days. But still you revise the plan at the last minute based on opening the door and looking outside.
  
Back to top
 
IP Logged
 
ReneDescartes
God Member
*****
Offline


Qu'est-ce donc que je
suis? Une chose qui pense.

Posts: 1240
Joined: 05/17/10
Gender: Male
Re: Kinetic Patterns in Reactive Chess (book)
Reply #15 - 01/26/23 at 15:16:47
Post Tools
@AOC yes, I agree with your points. If GeneM sees the process as largely reactive, then surely future reactions can be anticipated, just as with an insult.

@DinkHeckler I also agree with nearly everything you said. In fact, I really love it. My problem with the proposed idea is that "psychology" and "analysis" are much better ways to think about the human fight that is chess than "kinetics" and "statics." Those sound like different kinds of physics, as in static and kinetic coefficients of friction, and put an pseudo-scientific gloss on the human elements of chess. I felt, "this is what can be analyzed like physics; no more." 

The psychological (or say non-mathematical) field of phenomena in the human struggle that is chess comprises much more than just the history of the positions. The player's self-concepts and concepts of each other, the perceived strengths of each player in different types of positions, their actual strengths as opposed to their perceived strengths, their body language, the intensity and nature of their motivation, their reserves of energy, time management, the tournament situation, actual and suspected opening preparation, recovery from surprises and setbacks, the tendency to feel and ability to tolerate tension, etc., etc., all enter into the struggle. As Yogi Berra said, "90% of baseball is mental. The other half is physical."

I'm also not sure the author understands how much of a decent player's time is spent analyzing the demands of the position in depth, or even what it is like to do so. I trust Botvinnik about that (unlike Kotov, Botvinnik wrote in his notebooks "check everything three times!"). And it makes sense that a weak player will think of chess as primarily reacting to moves, simply because he very frequently, even usually, faces moves he just didn't consider.

Here is another modest proposition by GeneM, from a review of ForwardChess:

GeneM wrote on 08/22/14 at 04:04:07:
by the year 2020 ... the paperback format will wither.

My expanding bookshelf is doing just fine.
« Last Edit: 01/26/23 at 20:49:40 by ReneDescartes »  
Back to top
 
IP Logged
 
an ordinary chessplayer
God Member
*****
Offline


I used to be not bad.

Posts: 1811
Location: Columbus, OH (USA)
Joined: 01/02/15
Re: Kinetic Patterns in Reactive Chess (book)
Reply #14 - 01/26/23 at 14:40:26
Post Tools
RE: Smullyan - I think if he was aware of the "rules" of composition, he probably felt licensed to ignore them. He explicitly stated in his books that you didn't need to be a good player to enjoy the puzzles. You just needed to know how the pieces move and the rules of the game, with special attention to castling, en passant, and promotion. Given that, it's unlikely he would have expected his readers to know about when castling and en passant are allowable in compositions.

In any case, examples like Smullyan's puzzle, which I have seen before, have trained me to look for en passant in any puzzle, regardless of whether it's allowed by the rules of composition. I like to think the chances of me overlooking en passant in one of my own games is vanishingly small. Opportunities to test that theory are also scarce.

sequel: Smullyan (1981) The Chess Mysteries of the Arabian Knights
https://www.amazon.com/Chess-Mysteries-Arabian-Knights/dp/0394748697
  
Back to top
 
IP Logged
 
dfan
God Member
*****
Offline


"When you see a bad move,
look for a better one"

Posts: 766
Location: Boston
Joined: 10/04/05
Re: Kinetic Patterns in Reactive Chess (book)
Reply #13 - 01/26/23 at 12:36:45
Post Tools
If we're looking at things statistically, it matters what our sample is. When we actually play (and also when we solve puzzles from games of strong players), our positions are drawn from a set of games between competent players that last for dozens of consecutive moves. Given that, the best move is more likely to be a reaction to an opportunity just created by our opponent than it would be if someone just created a random position with a random last move; otherwise, the move likely would have been played earlier (of course this isn't an ironclad rule, I'm talking probabilities).

"Always look at how your opponent's last move changed the position" is pretty uncontroversial advice, I thought. Of course if you pretend the previous move was different it doesn't change the current best move (except for en passant blah blah). But that doesn't mean that the previous move can't be a good clue or that you should ignore it when playing a game.
  
Back to top
 
IP Logged
 
Dink Heckler
God Member
*****
Offline


Love-Forty

Posts: 900
Joined: 02/01/07
Gender: Male
Re: Kinetic Patterns in Reactive Chess (book)
Reply #12 - 01/26/23 at 07:57:08
Post Tools
Games do have a flow to them; we can argue about whether that should be the case or not, but it seems a fair descriptor of how it works in practice. 'He gave me that square; fine, I'll take it' is a typical thought as illustrated in the original Capablanca game fragment. Ideally we would all look at positions without such preconceptions (actually, I'm not fully convinced of this point - why try to emulate computers badly when our strengths lie elsewhere?), but certainly this is a fair descriptor of reality.

Hence my throwaway comment: That example sounds both totally wrong-headed in principle and incredibly accurate in practice

Chess is a psychological game below the level of computers; the lower the level, arguably the more psychological. So, contra ReneD, a chess position is emphatically not stateless; it exists within the context of a psychological battle between two opponents which has raged since move 1.

I think it's a good thing that more and more books grapple with this difficult but important topic, rather than the old school 'treat the reader as an aspiring automaton' Think Like a Grandmaster-type books that we were all served up back in the day.
  

'Am I any good at tactics?'
'Computer says No!'
Back to top
 
IP Logged
 
Kerangali
Full Member
***
Offline


I am every one and every
zero

Posts: 175
Joined: 02/12/22
Re: Kinetic Patterns in Reactive Chess (book)
Reply #11 - 01/26/23 at 06:28:06
Post Tools
For the Smullyan problem, castling rights can be allowed or not into the FEN. Clearly the position can be reached with or without castling rights. If one solution is not valid (still not sure why), it's in view of chess problem conventions, not chess rules.
Of course, chess is essentially stateless, and the basis for evaluation is positions, not moves (think of a graph where positions are vertices and moves are edges). I guess GeneM - who is welcome to elaborate here - infers that move history is a factor of its own in human decision making. This can be a thing (e.g. some positions reached by transposition from opening A or B tend to develop differently according to said opening), but it's not that relevant for chess. Reacting to moves (e.g. words said) is more of a feature in human relations.
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: [1] 2 
Topic Tools
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo